Crisis Manager - Mid-Game Edition [Unofficial] - LEGACY[2.8]
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This is an unofficial legacy version for 2.7.*-2.8.* of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. For the 3.0.* version Click Here! The Unofficial Crisis Managers are an ongoing, open-source project. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment! Given the complexity of this mod, not all of its features have been fully tested in the latest versions of the game. If you come across any bugs, please report them either in the comments below or on GitHub. -------------------------------- Detailed Description -------------------------------- Summary This mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies.) Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). The menu can be accessed in-game through your choice of !Mod Menu, Dynamic Mod Menu, or the !! 00 Infinite Stellaris Framework (Thanks 小傘INFINI7E!). This mod comes with a default configuration template; more are available if you're using the End-Game Edition alongside it. Important Note: The deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It's strongly advised that you set these parameters at the start of the game. Features Players can access the following options via a
This is an unofficial legacy version for 2. 7.-2. 8. of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. For the 3. 0.* version Click Here! The Unofficial Crisis Managers are an ongoing, open-source project. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment! Given the complexity of this mod, not all of its features have been fully tested in the latest versions of the game. If you come across any bugs, please report them either in the comments below or on GitHub. -------------------------------- Detailed Description -------------------------------- Summary This mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies.) Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). The menu can be accessed in-game through your choice of !Mod Menu, Dynamic Mod Menu, or the !! 00 Infinite Stellaris Framework (Thanks 小傘INFINI7E!). This mod comes with a default configuration template; more are available if you're using the End-Game Edition alongside it. Important Note: The deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It's strongly advised that you set these parameters at the start of the game. Features Players can access the following options via a
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197999709385
- Version
- N/A
- Downloads
- 1,180
- Endorsements
- 0
- Category
- Balance, Events, Overhaul
- Created
- 3/24/2020
- Updated
- 5/20/2020
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