Star Wars Weapons

⭐ — (0 endorsements) 📥 14,547 downloads 📅 3/11/2020
⚪ Last updated 2020

By 76561197971375119 · Gameplay, Military, Sound, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/13/2020 📅 Created: 3/11/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Works with Stellaris 2.7 and all subversions Star Wars Weapons is the long awaited update to the Star Wars Weapons line of mods that bring the power of the Star Wars Galaxy into your campaigns! Got an idea for the mod? general feedback? can you translate this mod into another language besides german or english? join this discord and leave a message in the relevant channel! https://discord.gg/Ry68bMz What has changed since 2.3? -Turbolasers are now very weak against shields, but extremely powerful against armour and hull -Ion cannons have been nerfed so that they only deal significant damage to shields and low damage to hull -Missiles have been totally rebalanced to give them distinct roles -The Conqueror Superlaser is no longer a 1000 dps weapon -Quad Turbolasers are no longer 1 shot wonder weapons -Octuple Barbett Turrets are no more inline with kinetic artillery -Disruptors remain as they were (PLEASE GIVE FEEDBACK ON HOW THEY SHOULD FUNCTION) What does this mod contain? -3 Colours of laser to choose from at the start of a game -5 Tiers of Turbolaser -3 Tiers of Quad Turbolaser -5 Tiers of Ion Cannons -5 Tiers of Concussion Missiles -3 Tiers of Proton Torpedoes -2 Tiers of Ion Pulse Missies -Conqueror Class Superlaser -tons and tons of technologies Requirements Star Wars Core Components must be loaded first, with Universal Resource Patch before that Credits TheSting - Balance changes and creative control Quellix - Helping with event scripting Elratie - The original Star Wars Weapons mod and all related assets

Works with Stellaris 2. 7 and all subversions Star Wars Weapons is the long awaited update to the Star Wars Weapons line of mods that bring the power of the Star Wars Galaxy into your campaigns! Got an idea for the mod? general feedback? can you translate this mod into another language besides german or english? join this discord and leave a message in the relevant channel! https://discord.gg/Ry68bMz What has changed since 2. 3? -Turbolasers are now very weak against shields, but extremely powerful against armour and hull -Ion cannons have been nerfed so that they only deal significant damage to shields and low damage to hull -Missiles have been totally rebalanced to give them distinct roles -The Conqueror Superlaser is no longer a 1000 dps weapon -Quad Turbolasers are no longer 1 shot wonder weapons -Octuple Barbett Turrets are no more inline with kinetic artillery -Disruptors remain as they were (PLEASE GIVE FEEDBACK ON HOW THEY SHOULD FUNCTION) What does this mod contain? -3 Colours of laser to choose from at the start of a game -5 Tiers of Turbolaser -3 Tiers of Quad Turbolaser -5 Tiers of Ion Cannons -5 Tiers of Concussion Missiles -3 Tiers of Proton Torpedoes -2 Tiers of Ion Pulse Missies -Conqueror Class Superlaser -tons and tons of technologies Requirements Star Wars Core Components must be loaded first, with Universal Resource Patch before that Credits TheSting - Balance changes and creative control Quellix - Helping with event scripting Elratie - The original Star Wars Weapons mod and all related assets

📊 Mod Details

Game
Stellaris Mods
Author
76561197971375119
Version
N/A
Downloads
14,547
Endorsements
0
Category
Gameplay, Military, Sound, Technologies
Created
3/11/2020
Updated
5/13/2020

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