Distant Stars Overhaul & Playable Nanite Machines

⭐ — (0 endorsements) 📥 6,420 downloads 📅 1/18/2020
🟡 Updated this year

By 76561198076078279 · Diplomacy, Economy, Events, Galaxy Generation, Gameplay, Military, Overhaul, Spaceships, Species, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/16/2026 📅 Created: 1/18/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, archaeology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within Stellaris. I've spent 200+ hours coding huge amounts of content into overhauling what distant stars is about. This was inspired by the Bio-Harvester Nanite Mod. We have worked in collaboration with Twink315's Dessanu asset/texture pack. L-Cluster Overhaul: L-Drake Scenario The L-Drake scenario has been overhauled with new mysterious L-Gaia Worlds that contain a vibrant ecosystem of new species. There is now a variety of new L-Species that populate the L-Cluster, with tons of content to explore and stories to unfold. Discover the origin of the L-Species and maybe even interact with locals that may inhabit the L-Cluster. But be cautious, not everything is friendly within the Flourishing Ecosystem… especially if you provoke it. The mod introduces a mechanic to randomly assign systems and planets with events, so every game won't have the same location of events or types of event! Nanite Machine Origin & Harvesting Habitable Worlds Mechanic: A new way to play, where this machine race can only colonize tomb worlds, machine worlds, etc. Though, Nanite Harvesters start on a Nanite Forgeworld as an advantage. Though instead of colonizing habitable worlds, Harvesters transform them into "harvest worlds" which yields resources at a decaying rate for a specific amount of years tied to its planet size/class. This yields an interesting way to play where early expansion is unneeded, but by the time these harvest worlds begin decaying, you will rapidly need to expand more and more to feed your hunger for resources later game. Encouraged to expand through purely economic needs rather than a will to consume biological life. Though, every world you harvest will cause all known empires to dislike you (since you're wiping out life).

📊 Mod Details

Game
Stellaris Mods
Author
76561198076078279
Version
N/A
Downloads
6,420
Endorsements
0
Category
Diplomacy, Economy, Events, Galaxy Generation, Gameplay, Military, Overhaul, Spaceships, Species, Technologies
Created
1/18/2020
Updated
7/16/2026

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