Real Space - Ships in Scaling Lite

⭐ — (0 endorsements) 📥 22,904 downloads 📅 11/18/2019
⚪ Last updated 2023

By 76561198010609713 · Gameplay, Option, Space Battles

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/31/2023 📅 Created: 11/18/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Real Space - Ships in Scaling Lite v 1.7.6 This version is compatible with patch 3.8 Gemini. This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system. When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again. After update 1.1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different. I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris. This method was suggested to me by Chickenhunt (author of Amazing Space Battles). Some settings for the behavior of the ship in battle have also been changed to fully combine with ASB (no longer needs a compatibility patch) and greater entertainment. Changing the speed of ships will significantly affect the gameplay. So I decided to rename the Space Battles mod to Ships in Scaling. I divided the mod into 2 variations: Ships in Scaling Hard - “cruis acceleration” is a gameplay element and depends on the type of traster (sublight engine) used. This acceleration does not exceed 400%. Shi

Real Space - Ships in Scaling Lite v 1. 7. 6 This version is compatible with patch 3. 8 Gemini. This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system. When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again. After update 1. 1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different. I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris. This method was suggested to me by Chickenhunt (author of Amazing Space Battles). Some settings for the behavior of the ship in battle have also been changed to fully combine with ASB (no longer needs a compatibility patch) and greater entertainment. Changing the speed of ships will significantly affect the gameplay. So I decided to rename the Space Battles mod to Ships in Scaling. I divided the mod into 2 variations: Ships in Scaling Hard - “cruis acceleration” is a gameplay element and depends on the type of traster (sublight engine) used. This acceleration does not exceed 400%. Shi

📊 Mod Details

Game
Stellaris Mods
Author
76561198010609713
Version
N/A
Downloads
22,904
Endorsements
0
Category
Gameplay, Option, Space Battles
Created
11/18/2019
Updated
5/31/2023

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Gameplay, Option, Space Battles 👤 More by 76561198010609713 🔎 Similar Mods 🌐 Best Gameplay, Option, Space Battles (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods