Spacedock: Adaptive AI Ship Design

⭐ — (0 endorsements) 📥 1,604 downloads 📅 11/12/2019
⚪ Last updated 2020

By 76561198030984182 · Military, Spaceships

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/13/2020 📅 Created: 11/12/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #6 of 8 Military, Spaceships mods in this game by downloads

📋 About This Mod

"Spacedock" improves the ship designs the AI creates. Shields & Armor In vanilla Stellaris, how much armor or shields an AI puts on its ships is determined solely by their personality. Erudite Explorers for instance want 70% of their defenses to be Shields, and only 30% as Armor. Even if they had level 5 armor technology and only level 1 shields, they would still only dedicate one defense slot to armor, and put lvl 1 shields in all other slots, in an attempt to reach 70% shields at all costs. Spacedock changes this. There are now five variations of each AI personality, covering the spectrum from a heavy shield focus over a balanced approach to a heavy armor focus. Which personality is picked, changes during the game based on two main factors: 1) What technology does the AI have? If it has better shield tech than armor tech, it'll obviously be tempted to use shields more. 2) What weapon technologies do its rivals, enemies, and neighbouring purifiers have? If for instance some or all its rivals had missiles as their best weapons, the AI could be nudged in the direction of armor, countering the fact it might have better shield technology. At the moment you can see on the F1 Contacts screen which defense plan the AI is currently going for. D for Default/Balanced, A or AA for an armor focus, S or SS for a shield focus. I'll probably remove that at some point. For now I'm using it for myself to be able to observe AI behavior more easily. It's also a way for you to verify the mod is in fact active and enabled. That can sometimes be a problem these days with the new launcher... Weapons In vanilla Stellaris, similar to with defenses, some of the AI's weapon preferences are hard set by its personality, and often it just uses a random mismatch of whatever weapons it has available. Spacedock on the other hand follows a similar principle as with shields & armor - now its weapons choice is determined by two main factors: 1) What technology does the AI have? If it has better laser

📊 Mod Details

Game
Stellaris Mods
Author
76561198030984182
Version
N/A
Downloads
1,604
Endorsements
0
Category
Military, Spaceships
Created
11/12/2019
Updated
5/13/2020

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