Guilli's Planet Modifiers 2.3 LEGACY

⭐ — (0 endorsements) 📥 130 downloads 📅 10/18/2019
⚪ Last updated 2019

By 76561197973832235 · Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/27/2019 📅 Created: 10/18/2019

🔍 Analysis

  • 🏆 #126 of 147 Gameplay mods in this game by downloads

📋 About This Mod

LEGACY VERSION FOR 2.3 Guilli's Planet Modifiers For version 2.3 of the game. Compatible with all DLC. DLCs not required. Compatible with virtually all mods. Special compatibility with Glavius AI (thanks to Glavius!) What does this mod do? 300+ new Planet modifiers with unique icons and features. 100+ new planetary features with unique graphics. Rare precursor "Precursor Archeotech" strategic resource with a tech and unique and powerful edicts. 6 new armies based on modifiers. Can only be built on planets with those modifiers. Several new anomaly events. 30+ new "discovery!" events. Small event telling you discovered something interesting! 40+ new colony events. There's a chance of a special event when owning a planet with a new planet modifier. Unique capital event chains based on your ethics choice rewarding a capital planet modifier. Planet modifiers appear more frequently and in larger numbers with an options menu at game start to choose how many. A handy starting menu allowing you to pick just how many planet modifiers planets should have. Planet modifiers can be strong and provide a strategic choice when it comes to planets. Secret and rare precursor planet modifiers. Several New planet modifier border colours! (grey, blue, purple, pink,..) Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. As well as asteroids, suns, and other celestial bodies. Terraforming cleans up planet modifiers and has a chance to roll new good ones (see below for details) Ringworlds and Habitats have a chance to roll a 'construction' modifier to indicate how well construction has gone. Unique modifiers for Ringworlds, Habitats, Fallen Empire Worlds. Tomb worlds hold ancient secrets. Precursor modifiers can be found more frequently here. New planet interactions with the crisis events. Bombarding infested worlds or worlds bombarded by the unbidden can turn into molten/frozen/barren/nuked worlds. Each can then roll new planet modifiers fitting them. Ha

LEGACY VERSION FOR 2. 3 Guilli's Planet Modifiers For version 2. 3 of the game. Compatible with all DLC. DLCs not required. Compatible with virtually all mods. Special compatibility with Glavius AI (thanks to Glavius!) What does this mod do? 300+ new Planet modifiers with unique icons and features. 100+ new planetary features with unique graphics. Rare precursor "Precursor Archeotech" strategic resource with a tech and unique and powerful edicts. 6 new armies based on modifiers. Can only be built on planets with those modifiers. Several new anomaly events. 30+ new "discovery!" events. Small event telling you discovered something interesting! 40+ new colony events. There's a chance of a special event when owning a planet with a new planet modifier. Unique capital event chains based on your ethics choice rewarding a capital planet modifier. Planet modifiers appear more frequently and in larger numbers with an options menu at game start to choose how many. A handy starting menu allowing you to pick just how many planet modifiers planets should have. Planet modifiers can be strong and provide a strategic choice when it comes to planets. Secret and rare precursor planet modifiers. Several New planet modifier border colours! (grey, blue, purple, pink,..) Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. As well as asteroids, suns, and other celestial bodies. Terraforming cleans up planet modifiers and has a chance to roll new good ones (see below for details) Ringworlds and Habitats have a chance to roll a 'construction' modifier to indicate how well construction has gone. Unique modifiers for Ringworlds, Habitats, Fallen Empire Worlds. Tomb worlds hold ancient secrets. Precursor modifiers can be found more frequently here. New planet interactions with the crisis events. Bombarding infested worlds or worlds bombarded by the unbidden can turn into molten/frozen/barren/nuked worlds. Each can then roll new planet modifiers fitting them. Ha

📊 Mod Details

Game
Stellaris Mods
Author
76561197973832235
Version
N/A
Downloads
130
Endorsements
0
Category
Gameplay
Created
10/18/2019
Updated
10/27/2019

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