Better Starbases (NSC2)
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Increases the base health & gun slots on each starbase size. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6 You gain modules and buildings as follows: 2/2, 4/4, 6/6, 10/10 (note: this also means you gain more modules & buildings than in vanilla). You have stronger and more varied modules available: Mining hub (+2 mining jobs, requires colony in system) Anchorage +4 naval capacity (+6 with naval logistics office) Solar Panels (+6 energy - gestalt civs only) Extra buildings or modified buildings: Uplink Facility (+25% range, +15 accuracy, +8 tracking) Crew Quarters (10% ship maintenance savings, +100 crew exp when building new ships) Science Labs (+4/+4/+4 cost of 2 goods) Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard) Trading Company: +1 trade range (does NOT require an trading hub module, but provides +2 trade each) Naval Logistics: +4 naval capacity (does NOT require an anchorage module, but provides +2 naval capacity each) Hydroponics (+6 food cost of 2 energy) Foundry (+3 alloys cost of 6 minerals and 2 energy) Fusion Reactor: +6 energy cost of 1 minerals Compatibility: NSC2 compatible Design Philosophy: * Starbases offer more options to fit your needs
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197986586484
- Version
- N/A
- Downloads
- 549
- Endorsements
- 0
- Category
- Balance, Military
- Created
- 10/4/2019
- Updated
- 5/16/2020
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