Independent Colonies

⭐ — (0 endorsements) 📥 1,678 downloads 📅 9/25/2019
⚪ Last updated 2021

By 76561198006651648 · Events, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/21/2021 📅 Created: 9/25/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #21 of 23 Events, Gameplay mods in this game by downloads

📋 About This Mod

Independent Colonies Updated to 3.0! I am of the opinion that not all of your species should sit idly by and let you have all the fun at the galactic stage. Every typical empire is likely to have some sort of discontent, and when things get large people can slip out and found their own country, with their rules, their black jack etc. This mod is made due to my want for something like this and the only similar mod being un updated since last year. With independant colonies, members of your primary species at certain population thresholds will embark and settle upon nearby worlds, creating countries of their own choosing, whether this is for their parent or because they disagree! these minor players on the galactic stage are there to add flavour, serve as speed bumps and provide border countries. Note this mod is bare bones, the colonies currently spawn and have opinion modifiers, no events and other interactions currently happen Independent colonies works best in my experience in larger galaxies and less nations. Mod includes:- Randomly spawning minor countries from non-gestalt empires at determined pop levels to a random delay Potential for a machine empire to spawn or hive mind to generate with each migration! The countries spawn with a fleet and hefty stockpiles of resources. Includes a selector for tuning of occurence of independent colonial expeditions to your taste. I have encountered no crashes in the latest version but that doesn't mean there isn't any. If you find some let me know and i'll investigate. An Error log reading would be of help. Changelog:- 22/4/2021 Updated to 3.0 Nemesis compatability. Fixed an outstanding bug where occasionally the pop selector would fire last and not first in the independent creation process. Fixed a bug where if multiple countries fired their independent expeditions at the same time the species pops could be accidentally switched up. 3/11/2020 Updated to 2.8 Fixed a bug with machine empires spawning from robots having no emp

Independent Colonies Updated to 3. 0! I am of the opinion that not all of your species should sit idly by and let you have all the fun at the galactic stage. Every typical empire is likely to have some sort of discontent, and when things get large people can slip out and found their own country, with their rules, their black jack etc. This mod is made due to my want for something like this and the only similar mod being un updated since last year. With independant colonies, members of your primary species at certain population thresholds will embark and settle upon nearby worlds, creating countries of their own choosing, whether this is for their parent or because they disagree! these minor players on the galactic stage are there to add flavour, serve as speed bumps and provide border countries. Note this mod is bare bones, the colonies currently spawn and have opinion modifiers, no events and other interactions currently happen Independent colonies works best in my experience in larger galaxies and less nations. Mod includes:- Randomly spawning minor countries from non-gestalt empires at determined pop levels to a random delay Potential for a machine empire to spawn or hive mind to generate with each migration! The countries spawn with a fleet and hefty stockpiles of resources. Includes a selector for tuning of occurence of independent colonial expeditions to your taste. I have encountered no crashes in the latest version but that doesn't mean there isn't any. If you find some let me know and i'll investigate. An Error log reading would be of help. Changelog:- 22/4/2021 Updated to 3. 0 Nemesis compatability. Fixed an outstanding bug where occasionally the pop selector would fire last and not first in the independent creation process. Fixed a bug where if multiple countries fired their independent expeditions at the same time the species pops could be accidentally switched up. 3/11/2020 Updated to 2. 8 Fixed a bug with machine empires spawning from robots having no emp

📊 Mod Details

Game
Stellaris Mods
Author
76561198006651648
Version
N/A
Downloads
1,678
Endorsements
0
Category
Events, Gameplay
Created
9/25/2019
Updated
4/21/2021

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