Vassals Expanded and Reworked

⭐ — (0 endorsements) 📥 7,916 downloads 📅 7/23/2019
⚪ Last updated 2019

By 76561198054608922 · Diplomacy, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/12/2019 📅 Created: 7/23/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

For Stellaris 2.4.1 This mod expands how vassals work. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each civic) and 12 new types of subject empires and 3 special subject types available under special conditinos. Each subject empire has its own perks. It also adds a new Policy, available once you finish the Domination tradition tree, that let you tax your subjects' trade, and a Proxy War mechanic. Fork me on Github! Fund me on Patreon! FEATURES New Types of Subject Empires In vanilla, there are just two kinds of subject empires available to default countries: Vassals and Protectorates. It doesn't matter if you are a democratic crusader or a hegemonic imperialist, the way you treat your subjects is all the same. In my opinion, to live under the yoke of an authoritarian-xenophobe empire should be different than to be subservient to an egalitarian-xenophile one. The funny thing is, this is exactly how it works with the Fallen Empires. Why not, then, let the players do something similar? With that in mind, now each ethic has access to an exclusive type of subject empire. After you vassalize an empire, an event letting you transform the bland, generic vassals into custom ones is fired, as seen below. Some overlord-subject relations are more predatory than others, others are quite benevolent. Not all types of subjects are advantageous, so think before you choose! If you play as a Corporation, the rules are a bit different. Instead of Ethics, what matters are the Civics of your empire. Corporate Subjects are also all more diplomatically free (all of them being able to wage war and expand) and can't be integrated under any circumstance. There are also 3 special subject types, available under certain conditions If you want to have as many options available as possible, try using the Feudal Society or Franchising Civics - they give you access to almost all new subject

For Stellaris 2. 4. 1 This mod expands how vassals work. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each civic) and 12 new types of subject empires and 3 special subject types available under special conditinos. Each subject empire has its own perks. It also adds a new Policy, available once you finish the Domination tradition tree, that let you tax your subjects' trade, and a Proxy War mechanic. Fork me on Github! Fund me on Patreon! FEATURES New Types of Subject Empires In vanilla, there are just two kinds of subject empires available to default countries: Vassals and Protectorates. It doesn't matter if you are a democratic crusader or a hegemonic imperialist, the way you treat your subjects is all the same. In my opinion, to live under the yoke of an authoritarian-xenophobe empire should be different than to be subservient to an egalitarian-xenophile one. The funny thing is, this is exactly how it works with the Fallen Empires. Why not, then, let the players do something similar? With that in mind, now each ethic has access to an exclusive type of subject empire. After you vassalize an empire, an event letting you transform the bland, generic vassals into custom ones is fired, as seen below. Some overlord-subject relations are more predatory than others, others are quite benevolent. Not all types of subjects are advantageous, so think before you choose! If you play as a Corporation, the rules are a bit different. Instead of Ethics, what matters are the Civics of your empire. Corporate Subjects are also all more diplomatically free (all of them being able to wage war and expand) and can't be integrated under any circumstance. There are also 3 special subject types, available under certain conditions If you want to have as many options available as possible, try using the Feudal Society or Franchising Civics - they give you access to almost all new subject

📊 Mod Details

Game
Stellaris Mods
Author
76561198054608922
Version
N/A
Downloads
7,916
Endorsements
0
Category
Diplomacy, Gameplay, Overhaul
Created
7/23/2019
Updated
10/12/2019

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