Coop: Start in Teams

⭐ — (0 endorsements) 📥 8,346 downloads 📅 6/20/2019
⚪ Last updated 2023

By 76561198031174059 · Multiplayer, Balance, Galaxy Generation, Gameplay, Utilities, Teams, Coop

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/7/2023 📅 Created: 6/20/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

finally updated for 3.8 Thanks @ Snownova for finding a fix Please tell, if something else does not work Added some Vassal features. It's not much, I want to do it right with a complete rework, but that may cost some time... For now you can: - Set Slot 2-10 of every team to a Special Vassal (Slot One is the Overlord) - Currently only Bulwark, Prospectorium and Scholarium are available - Every Vassal always is in the federation - There always is a federation ( imperial fiefdom is ignored by the mod, so you cannot have a federation with it) If you set the Player in Slot 1, You are Overlord, If you set it Slo2-10 you can be a Vassal. I will rework the menu structure, when I find time, and then I also want to make it more flexible, so you can have more Overlords in a fed or have Vassals without a fed and so on... Updated for 3.4 There are still some things to do, but it should work again All Vassal stuff does not for the time beeing ;) Updated for Version 3.3 - fixed the problem, that the overlord is always the empire with the lowest id. Now the first empire in the list always should be overlord if Overlord - Vassals is chosen as "federation type". feature is still beta though - added a setting entry to disable influence cost for federations As always, please report bugs and problems :) Added Overlord - Vassal mode as an alternative to federations. It is in beta, because there is no possibility yet, to define, who is the overlord. Normally it is the empire with the lowest id, so in singleplayer it should be the player. Also tried to fix, that in multiplayer always the host should get the menu, couldn't test it thoroughly, though. Version 3.2.2 did noch change anything, my quick tests did not show errors. Please report, if eanything comes up. Version 3.0 Updated for 3.0.1 now it works for up to 100 empires you now can set additional difficulty levels for all AIs you now can deactivate the wormholes you now can prevent colonizing in team member territory for everyone Vers

finally updated for 3. 8 Thanks @ Snownova for finding a fix Please tell, if something else does not work Added some Vassal features. It's not much, I want to do it right with a complete rework, but that may cost some time... For now you can: - Set Slot 2-10 of every team to a Special Vassal (Slot One is the Overlord) - Currently only Bulwark, Prospectorium and Scholarium are available - Every Vassal always is in the federation - There always is a federation ( imperial fiefdom is ignored by the mod, so you cannot have a federation with it) If you set the Player in Slot 1, You are Overlord, If you set it Slo2-10 you can be a Vassal. I will rework the menu structure, when I find time, and then I also want to make it more flexible, so you can have more Overlords in a fed or have Vassals without a fed and so on... Updated for 3. 4 There are still some things to do, but it should work again All Vassal stuff does not for the time beeing ;) Updated for Version 3. 3 - fixed the problem, that the overlord is always the empire with the lowest id. Now the first empire in the list always should be overlord if Overlord - Vassals is chosen as "federation type". feature is still beta though - added a setting entry to disable influence cost for federations As always, please report bugs and problems :) Added Overlord - Vassal mode as an alternative to federations. It is in beta, because there is no possibility yet, to define, who is the overlord. Normally it is the empire with the lowest id, so in singleplayer it should be the player. Also tried to fix, that in multiplayer always the host should get the menu, couldn't test it thoroughly, though. Version 3. 2. 2 did noch change anything, my quick tests did not show errors. Please report, if eanything comes up. Version 3. 0 Updated for 3. 0. 1 now it works for up to 100 empires you now can set additional difficulty levels for all AIs you now can deactivate the wormholes you now can prevent colonizing in team member territory for everyone Vers

📊 Mod Details

Game
Stellaris Mods
Author
76561198031174059
Version
N/A
Downloads
8,346
Endorsements
0
Category
Multiplayer, Balance, Galaxy Generation, Gameplay, Utilities, Teams, Coop
Created
6/20/2019
Updated
7/7/2023

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