Improved Planet and Sector Automation
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Updated for 3.6.x Patch. IMPORTANT: Remember to turn off "Colony Automation" on each Planet! Improves Planet and Sector automation to make it usable. Description The current planet focus-based automation is downright broken and follows a pre-scripted build order with absolutely no flexibility. This is highly problematic and not usable beyond simple colony building. It also does not take any modifiers for things such as amenities, crime and housing into account (neither from the base game or other mods) and does not scale with mod changes to planets in general for example more building slots. This mod is meant to reduce the tedious micromanagement required for colonies such as ensuring there is enough housing, keeping crime down etc and allow the player to focus on grander decisions while maintaining flexible control over colonies. Basic Use - Make sure you planets belong to a sector - Select a a sector focus in the sector menu (F4) - Disable Automation on the planets menu (Important, it will block sector automation if left on) - Set a planet designation on the planets menu (or use auto, but manual selection is recommended for stability) - Make sure the sector pool has resources to build Release notes See the mod's Steam release notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/1764704051 Feature overview This mod seeks to automate the following aspects: - Build as much economy as possible regarding energy, minerals and food - Maintain a healthy balance of housing, crime, amenities on planets (this does not guarantee that for example amenities won't fall below 0 temporarily, but that's ok) - Build standard buildings such as resource processing facilities to increase output, unity, spawning pools, clinics, robot assemblies, etc - Exploit all natural strategic resources - Ensure a positive balance of alloys, consumer goods, strategic resources, eg. attempt to maintain a positive income of X for those resources but do not spam every slot with them whil
Updated for 3. 6.x Patch. IMPORTANT: Remember to turn off "Colony Automation" on each Planet! Improves Planet and Sector automation to make it usable. Description The current planet focus-based automation is downright broken and follows a pre-scripted build order with absolutely no flexibility. This is highly problematic and not usable beyond simple colony building. It also does not take any modifiers for things such as amenities, crime and housing into account (neither from the base game or other mods) and does not scale with mod changes to planets in general for example more building slots. This mod is meant to reduce the tedious micromanagement required for colonies such as ensuring there is enough housing, keeping crime down etc and allow the player to focus on grander decisions while maintaining flexible control over colonies. Basic Use - Make sure you planets belong to a sector - Select a a sector focus in the sector menu (F4) - Disable Automation on the planets menu (Important, it will block sector automation if left on) - Set a planet designation on the planets menu (or use auto, but manual selection is recommended for stability) - Make sure the sector pool has resources to build Release notes See the mod's Steam release notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/1764704051 Feature overview This mod seeks to automate the following aspects: - Build as much economy as possible regarding energy, minerals and food - Maintain a healthy balance of housing, crime, amenities on planets (this does not guarantee that for example amenities won't fall below 0 temporarily, but that's ok) - Build standard buildings such as resource processing facilities to increase output, unity, spawning pools, clinics, robot assemblies, etc - Exploit all natural strategic resources - Ensure a positive balance of alloys, consumer goods, strategic resources, eg. attempt to maintain a positive income of X for those resources but do not spam every slot with them whil
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198011557899
- Version
- N/A
- Downloads
- 6,549
- Endorsements
- 0
- Category
- Buildings, Economy, Utilities, AI
- Created
- 6/8/2019
- Updated
- 12/2/2022
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