Hyperlane Generation (Alternate version)

⭐ — (0 endorsements) 📥 1,020 downloads 📅 2/26/2019
⚪ Last updated 2019

By 76561198031325173 · Gameplay, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/8/2019 📅 Created: 2/26/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #6 of 10 Gameplay, Technologies mods in this game by downloads

📋 About This Mod

This mod allows you to add and remove hyperlanes on the galactic map, reshaping the galactic geography according to your whim. Create chokepoints - We've all had pulsar systems that would make for perfect defensive chokepoints - if it wasn't for a pesky hyperlane or two. With this mod, you can remove them and realise your (chokepoint-related) dreams. Connect distant systems - Using this mod, you can manually link systems that are close together in space but require huge detours via hyperspace lanes. (This is especially useful to link the arms of spiral galaxies, or if you have hyperlane frequency < 1 in galaxy generation.) Cut yourself off from filthy xenos - Inward Perfectionist empires don't want to deal with the rest of the galaxy. Make this dream a reality by removing all external hyperlanes! How it works: First, you need to research a new (rare) physics technology - "Hyperlane Generation". (Prerequisites: Gateway Activation and Mega Engineering.) Then, in order to add or remove a hyperlane, you need to build a Gateway-like megastructure in both systems. In other words - you must own both systems if you want to use this mod to add/remove a hyperlane between them. Once you have built an "emitter" in one system and a "receiver" in the other (it doesn't matter which system has the emitter), you can "activate" the emitter and a hyperlane will be added/removed. Inspiration: This is actually an updated version of Khadgar's Hyperlane Generation mod (which has seemingly been abandoned). There are some interesting screenshots over there that show what you can achieve - given enough patience! I have preserved as much functionality as possible from the original mod. The main difference is that I have changed the cost of the hyperlane generator/remover megastructures: Stage 1 (construction site): 2000 alloys & 50 influence Stage 2 (completed): 2000 alloys & 2000 energy Stage 3 (activation): 10000 energy FAQ: Can the AI use this? No. I honestly have no idea how to get the AI

📊 Mod Details

Game
Stellaris Mods
Author
76561198031325173
Version
N/A
Downloads
1,020
Endorsements
0
Category
Gameplay, Technologies
Created
2/26/2019
Updated
6/8/2019

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