!TPRPF (OBSOLETE)

⭐ — (0 endorsements) 📥 460 downloads 📅 12/15/2018
⚪ Last updated 2019

By 76561198010495916 · Economy, Fixes, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/19/2019 📅 Created: 12/15/2018

📋 About This Mod

NO LONGER NEEDED WITH 2.2.4b (2.2.3 is probably fine too, but 2.2.4b offers huge performance increases so use that) Accordingly, this mod is now unsupported. The mod is safe to remove from existing saves; if you happen to have been reliant on the trade hub buffs for consumer goods or something the trade hub buffs only mod is linked at the very bottom of this page. Eliminates late-game lag caused by the trade system (Will not work miracles and make large late-game galaxies buttery smooth). Change notes are extensive and detail every change this mod makes. Compatible with 2.2.X.(Versions after 2.2.2 are unsupported; however they should also be unneeded.) The original trade system is still in tact. The primary difference is that modules will not extend range. This mod adds 1 collection range and 1 protection range to outposts while removing all collection range and protection range values from starbase modules and buildings. Other changes were made to balance out the loss of collection and protection range and are listed below. The reason for this is that each starbase with additional protection/collection range seems to calculate its own pathfinding for collection and protection range individually on a daily basis which can cause massive late game lag especially with gateways and wormholes. The issue is more pronounced with mods, where this can cause egregious amounts of lag. When using NSC and loading one of my Solar Strongholds with nothing but Trading Hubs my game slowed to a crawl with each day tick taking roughly 2-3 seconds each; furthermore, from what I've read on the forums even vanilla has this issue when enough starbases with range extending modules are built. After implementing the changes in this mod, the lag disappeared entirely. I hope that Paradox addresses this issue, and I plan on discontinuing this mod when they do. It seems like Paradox did indeed address the issue in patch 2.22; however, some users still report issues even with the patch, so I will

NO LONGER NEEDED WITH 2. 2. 4b (2. 2. 3 is probably fine too, but 2. 2. 4b offers huge performance increases so use that) Accordingly, this mod is now unsupported. The mod is safe to remove from existing saves; if you happen to have been reliant on the trade hub buffs for consumer goods or something the trade hub buffs only mod is linked at the very bottom of this page. Eliminates late-game lag caused by the trade system (Will not work miracles and make large late-game galaxies buttery smooth). Change notes are extensive and detail every change this mod makes. Compatible with 2. 2. X.(Versions after 2. 2. 2 are unsupported; however they should also be unneeded.) The original trade system is still in tact. The primary difference is that modules will not extend range. This mod adds 1 collection range and 1 protection range to outposts while removing all collection range and protection range values from starbase modules and buildings. Other changes were made to balance out the loss of collection and protection range and are listed below. The reason for this is that each starbase with additional protection/collection range seems to calculate its own pathfinding for collection and protection range individually on a daily basis which can cause massive late game lag especially with gateways and wormholes. The issue is more pronounced with mods, where this can cause egregious amounts of lag. When using NSC and loading one of my Solar Strongholds with nothing but Trading Hubs my game slowed to a crawl with each day tick taking roughly 2-3 seconds each; furthermore, from what I've read on the forums even vanilla has this issue when enough starbases with range extending modules are built. After implementing the changes in this mod, the lag disappeared entirely. I hope that Paradox addresses this issue, and I plan on discontinuing this mod when they do. It seems like Paradox did indeed address the issue in patch 2. 22; however, some users still report issues even with the patch, so I will

📊 Mod Details

Game
Stellaris Mods
Author
76561198010495916
Version
N/A
Downloads
460
Endorsements
0
Category
Economy, Fixes, Gameplay
Created
12/15/2018
Updated
1/19/2019

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