Civics and Origins Reloaded (2.3.1)

⭐ — (0 endorsements) 📥 647 downloads 📅 12/10/2018
⚪ Last updated 2019

By 76561198000295774 · Balance, Diplomacy, Economy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/10/2019 📅 Created: 12/10/2018

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

UPDATED TO 2.3, CUSTOM ICONS FOR MEGACORP CIVICS, FEUDAL SOCIETY CASUS BELLI ADDED This mod aims to make the existing civics more impactful, adding a few more substantial ones, and trying to make it all balanced without adding a ton of redundant bloat. It is the third incarnation of this mod and I've learned a lot since the last time. All vanilla civics including corporate, hivemind and machine civics are changed and a few new ones added. If any civic isn't behaving as intended PLEASE POST MAJOR CIVIC CHANGES/ADDITIONS: —————————————————- Acolytes: Start with psionic theory, pops with latent psychic trait, +1 telepath job and +25% psionics research speed Machine Cradle: Machines start on a machine world and gain ability to terraform habitable worlds into machine worlds Life-Seeded: Better opinion with AE/FE and homeworld starts with one of four beneficial modifiers. Exalted Priesthood: After every election pick a divine mandate. There are 9 mandates with their own requirements. Missionaries mandate requires Corvee System for example and the powerful Vision Quests mandate removes shroud cooldown unless suffering from a curse. Worm Blessed: Start with a wormhole, technology to use it, no hyperlanes to home star, and horizon signal special project and quest chain available.* Gatekeepers: Start with a gateway and the tech to activate and build more.* Castle Builders: More starbases and starbase health Mining Guilds and Rockbreakers: Capable of exploiting systems with asteroid belts Unlimited Growth: Start on city world only for corporations. Hive Cluster: Start on hive world and can terraform planets into hive worlds for 5000 energy Free Market and Mercantilism: Two civics that fill out some of the economy. Genetic Excellence: Hivemind civic starting with cloning and genebanks techs, +1 gene trait points, and -30% species modification cost Eager Integrator: Hivemind civic starting with a secondary species, 5% unity output boost per new species assimilated and diplomatic

UPDATED TO 2. 3, CUSTOM ICONS FOR MEGACORP CIVICS, FEUDAL SOCIETY CASUS BELLI ADDED This mod aims to make the existing civics more impactful, adding a few more substantial ones, and trying to make it all balanced without adding a ton of redundant bloat. It is the third incarnation of this mod and I've learned a lot since the last time. All vanilla civics including corporate, hivemind and machine civics are changed and a few new ones added. If any civic isn't behaving as intended PLEASE POST MAJOR CIVIC CHANGES/ADDITIONS: —————————————————- Acolytes: Start with psionic theory, pops with latent psychic trait, +1 telepath job and +25% psionics research speed Machine Cradle: Machines start on a machine world and gain ability to terraform habitable worlds into machine worlds Life-Seeded: Better opinion with AE/FE and homeworld starts with one of four beneficial modifiers. Exalted Priesthood: After every election pick a divine mandate. There are 9 mandates with their own requirements. Missionaries mandate requires Corvee System for example and the powerful Vision Quests mandate removes shroud cooldown unless suffering from a curse. Worm Blessed: Start with a wormhole, technology to use it, no hyperlanes to home star, and horizon signal special project and quest chain available. Gatekeepers: Start with a gateway and the tech to activate and build more. Castle Builders: More starbases and starbase health Mining Guilds and Rockbreakers: Capable of exploiting systems with asteroid belts Unlimited Growth: Start on city world only for corporations. Hive Cluster: Start on hive world and can terraform planets into hive worlds for 5000 energy Free Market and Mercantilism: Two civics that fill out some of the economy. Genetic Excellence: Hivemind civic starting with cloning and genebanks techs, +1 gene trait points, and -30% species modification cost Eager Integrator: Hivemind civic starting with a secondary species, 5% unity output boost per new species assimilated and diplomatic

📊 Mod Details

Game
Stellaris Mods
Author
76561198000295774
Version
N/A
Downloads
647
Endorsements
0
Category
Balance, Diplomacy, Economy, Gameplay
Created
12/10/2018
Updated
6/10/2019

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