Better Planetary Specializations and Industry

⭐ — (0 endorsements) 📥 496 downloads 📅 12/9/2018
⚪ Last updated 2018

By 76561198039763777 · Balance, Economy

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/19/2018 📅 Created: 12/9/2018

🔍 Analysis

  • 🏆 #8 of 10 Balance, Economy mods in this game by downloads

📋 About This Mod

NOTE: Looking at the files it seems that the new vanilla specialisations are much better than even what the mod provides for natural resources like energy and minerals. The new specialisations don't seem to increase processed stuff like alloys though, so once I get a better feel for the new system by playing a bit, I'll update the mod. --------------------------------------------------------------------------- Is 2. 2. 2 Compatible! Now with habitat specializations! Hi guys. This mod scales most planetary specializations (eg. 5% farmer boost to 10% farmer boost for at level 2). For Forge and Industrial worlds, it also goes up to 10% at level 2, and for Refinery worlds, it's 15% instead of 5% that goes up to 20% at level 2, as there aren't any upgrades for these resources. These specializations scale depending on the number of districts or buildings you have, increasing by 5% per level (or 2. 5% in the case of urban worlds). The habitat specializations added are: Research, Trade, Culture, Energy (For hives only because they have generator districts instead of trade districts), Forge, Industrial (Civilian) and Refinery (with a malus to pop happiness and immigration). I also allowed residential buildings to be construct on habitats since they're a little awkward without them otherwise. I also added technologies increasing the output of all industry by 5% twice (Tier 3 and Tier 4) since other resources have similar techs and industrial resources don't. Do let me know if you feel anything is too unbalanced or if I made a mistake somewhere. If you like it, then feel free to rate and favourite it as well! To do: - Possibly add unique specilizations for strategic resources (eg. Mote world or Exotic Gas world) - Add levels for rural worlds - Add specializations for capitals - Buff to penal world worker production Compatibility: Should be compatible with anything that doesn't modify colony types and the residential buildings. The habitation specializations might work but the mod

📊 Mod Details

Game
Stellaris Mods
Author
76561198039763777
Version
N/A
Downloads
496
Endorsements
0
Category
Balance, Economy
Created
12/9/2018
Updated
12/19/2018

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