[Obsolete] !Strike Craft Expanded ( REBORN )

⭐ — (0 endorsements) 📥 848 downloads 📅 11/4/2018
⚪ Last updated 2019

By 76561198029076482 · Balance, Fixes, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/3/2019 📅 Created: 11/4/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 5 Balance, Fixes, Gameplay, Overhaul mods in this game by downloads

📋 About This Mod

STRONGLY RECOMMENDED MODS TO USE WITH THIS MOD NSC2: For carriers and ship behaviors Link: https://steamcommunity.com/sharedfiles/filedetails/?id=683230077 Vanilla Patch Here: LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1565075394 You need both this mod as well, to use the vanilla patch. You do not need Guilli's Ship Components mod if using the Vanilla Patch. DESCRIPTION: If you've played Stellaris for even a few games, you probably know what we all know, strike craft are trash. They're objectively worse than guns, since they can die and therefore have their DPS reduced, and take longer to reach a target than a gun. This mod aims to fix this by taking the following design philosophy: The only way to give strike craft a chance of competing with guns is by increasing their regen rate as well as total number of craft in a wing to give strike craft a more stable DPS and good staying power. They can however still be killed, but they have a much higher regen rate, and therefore have a more stable DPS. Another design choice to further stabalize the DPS of strike craft was to narrow the gap between the min and max damage. All strike craft speeds have been increased as well, to minimize the lag before they actually start applying DPS when a battle starts, as well as throughout. All strike craft have also had their maximum range extended quite a bit, much further than even the longest range guns, and strike craft now follow a ship behavior pattern that suits their type of strike craft(This one was a pain to implement)! So, now that we got viable strike craft giving us stable DPS, what makes them any different than a gun? Just fancy strike craft flying around, but on paper just the same as a gun, right? Nope! I wanted strike craft to offer a unique alternative to a gun, as it should, so what makes strike craft unqiue is that with this mod is: They're made unique by... - Their DPS can fluctuate as strike craft get killed and then replenished. They may have a hi

📊 Mod Details

Game
Stellaris Mods
Author
76561198029076482
Version
N/A
Downloads
848
Endorsements
0
Category
Balance, Fixes, Gameplay, Overhaul
Created
11/4/2018
Updated
4/3/2019

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