Dynamic Galaxy - Special Projects Extended

⭐ — (0 endorsements) 📥 2,842 downloads 📅 10/5/2018
⚪ Last updated 2019

By 76561198116889360 · Events, Galaxy Generation, Gameplay, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/9/2019 📅 Created: 10/5/2018

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Compatible with 2.4.X ✔️ INTRODUCTION Hellow guys, have you ever been wondering that despite the fact that you control a part of a damn galaxy, nothing really special happens in your territory unless you start a war? Have you been wondering why the amount of special projects is so small and become boring very quickly ? Well you have come to the right place ! FEATURES That mod brings up more than 200 NEW SPECIAL PROJECTS for the player and AIs in order to make your gameplay more dynamic, almost anything can happen from the simple study of planet with a science ship to an entire massive space or land battle against new custom ennemies. And of course with rewards at the end including ressources, ships, troops or even modifiers to boost your empire temporaly and give you a certain advantage. GAMEPLAY During the game a hidden event will select a random special project among a list of 200+ of them, each special project has it's own requirement to be triggered and the frequency of custom events spawned is editable with a custom policy without talking about the fact that the player can refuse most of them. However you must understand that some of these special projects might be very important for your country and so refusing them may cause problems in your territory. There are also some projects including fleet combats which will not wait for your approval to start. Each special project will be able to be completed if the conditions are respected especially for the ones requiring ships. The rewards / efforts / times to finish a special project will depend on the 'Tier' difficulty of it. The more the tier is high the less chance it has to spawn especially in early games. They are classified into 4 tiers: - Tier 1: Easy / Common - Green (Can From the Start) - Tier 2: Medium / Often - Yellow (Can Appears After 40 Years) - Tier 3: Hard / Rare - Red (Can Appears After 80 Years) - Tier 4: Insane / Very Rare - Purple (Can Appears After 120 Years) AVAILABLE OPTIONS If you want to k

Compatible with 2. 4. X ✔️ INTRODUCTION Hellow guys, have you ever been wondering that despite the fact that you control a part of a damn galaxy, nothing really special happens in your territory unless you start a war? Have you been wondering why the amount of special projects is so small and become boring very quickly ? Well you have come to the right place ! FEATURES That mod brings up more than 200 NEW SPECIAL PROJECTS for the player and AIs in order to make your gameplay more dynamic, almost anything can happen from the simple study of planet with a science ship to an entire massive space or land battle against new custom ennemies. And of course with rewards at the end including ressources, ships, troops or even modifiers to boost your empire temporaly and give you a certain advantage. GAMEPLAY During the game a hidden event will select a random special project among a list of 200+ of them, each special project has it's own requirement to be triggered and the frequency of custom events spawned is editable with a custom policy without talking about the fact that the player can refuse most of them. However you must understand that some of these special projects might be very important for your country and so refusing them may cause problems in your territory. There are also some projects including fleet combats which will not wait for your approval to start. Each special project will be able to be completed if the conditions are respected especially for the ones requiring ships. The rewards / efforts / times to finish a special project will depend on the 'Tier' difficulty of it. The more the tier is high the less chance it has to spawn especially in early games. They are classified into 4 tiers: - Tier 1: Easy / Common - Green (Can From the Start) - Tier 2: Medium / Often - Yellow (Can Appears After 40 Years) - Tier 3: Hard / Rare - Red (Can Appears After 80 Years) - Tier 4: Insane / Very Rare - Purple (Can Appears After 120 Years) AVAILABLE OPTIONS If you want to k

📊 Mod Details

Game
Stellaris Mods
Author
76561198116889360
Version
N/A
Downloads
2,842
Endorsements
0
Category
Events, Galaxy Generation, Gameplay, Utilities
Created
10/5/2018
Updated
6/9/2019

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