Scientist Level Extension

⭐ — (0 endorsements) 📥 11,560 downloads 📅 8/6/2018
🟡 Updated this year

By 76561198008513169 · Leaders, Scientist, Scientists, Even more Scientists, 4.4.*

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/15/2026 📅 Created: 8/6/2018

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

SLE makes your scientist folks to the next level! For Stellaris version 4. 4+ --- --- Compatibility Standalone, no vanilla files altered. namespace = sls global_flag = sls_started This mod makes every effort in order not to block scientists from gaining traits during their assignment. They usually can't gain more than 3 traits, and this mod adjusted it. --- This mod Savegame Compatible. NOT Achievement Compatible. Has build-in support with the following mods: Additional Traits Just More Traits Xenology : Traits Expansion Reborn --- Why does this mod appear? For a long time, scientists seem too flat for the moment. Every time people usually go for "Spark of Genius" scientists with high skills, because of flat Research Speed is a king above all. ( And let's not forget those who gained Substance Abuser during their brave survey missions, be proud of their accomplishment pal, good for him/her ) So here we are! --- What is this? This mod adds the following features for every Scientist in the game: Survey Corps: A policy, there are 6 Survey Corps for scientist folks. These "Survey Corps" give Empire's research points or resources when your Scientists perform successful survey missions, similar to "Databank Uplinks" before it changes. Research Corps: Every scientist has one Research Corps, but it will remain as "locked" until skill level 8. Once unlocked, their Research Corps can start to provide bonus such as "+5% Research Speed". As long as scientists with their own Research Corps are a part of the council, your Empire will gain Empire-wide bonus. 3 Research Status: Physics, Society, Engineering. Level from 0 to 100, they determined how good your Scientists are when they're hired. Eureka Status: For every scientist who's leading as the Head of Research, once the status reached 100%, grant six month of research points and a tech option (Based on their research traits). The progress of the status is decided by their corresponded research level skills, as well as their l

📊 Mod Details

Game
Stellaris Mods
Author
76561198008513169
Version
N/A
Downloads
11,560
Endorsements
0
Category
Leaders, Scientist, Scientists, Even more Scientists, 4.4.*
Created
8/6/2018
Updated
6/15/2026

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