Fantastical Magiks (2.3 Compatible!)
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
I was sitting down, playing some of my (currently) favorite game, when I wondered, Why isn't there magic in Stellaris? I mean sure, you can become psionic, but that's not really magic, at least not the in typical fantasy way. So, I'm making this mod. It adds magic. "What kind of magic?", you may ask? Many kinds, my friend. Many kinds. Wanna have elemental-type magiks? Go ahead! Want your very own secret-wizard society living in your empire? No problem champ. With this mod, I plan on adding lots of things, so stay tuned to see what I have in store for this mod, and I might just improve your Stellaris experience, at least a little bit. Current Features: Elements! Have your race be naturally inclined towards the "Elemental-Magic", such as Fire, Water, Earth, Life, and Air! Hard-Magic! Want you people to use wands and hats instead of specific element-based magiks? Have your people use "Hard-Magic", where just like the familiar, the unfamiliar has rules, which must be followed. Soft Magic! Sick of magic having to follow rules? Give your people the ability to use "Soft-Magic", where your thoughts become real, with some practice and luck, that is... Magocracy! Does your society value magical ability above all else, due to it's difficulty to master? Try out "Magocracy", where the most powerful users rule, giving you more powerful leaders at a cost. Racial Bias! Is your species mostly non-magical? Maybe most of your people don't even believe in magic in the first place! Or maybe you've got some people who are just better than everyone else without magical aid. If you are in any of the situations listed above, then "Racial Bias" is the way to go! Reunited Siblings! Long ago, two speices roamed this planet. Fearing that their more-powerful (but also more easily-extractable) souls would be harvested by the other species, the now primary speices locked them away underground, where they thought they would never be seen again. Hundreds of years later, the second species reemerge,
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198105553407
- Version
- N/A
- Downloads
- 687
- Endorsements
- 0
- Category
- Buildings, Events, Gameplay, Technologies
- Created
- 6/13/2018
- Updated
- 6/21/2019
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