Expanded Mandates (3.7)
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
For Stellaris Version: 3.7 Adds additional mandates for democratic empires. Now you're not just limited to building mining or research stations. General Changes -All mandates give 10 months worth of unity -All mandates give an additional reward that lasts for 10 years (reward depends on mandate, check your empire modifiers after a mandate is completed) -Mandates that reward on end of term now also reward on leader death, assuming you have satisfied the mandate's requirements -Mandates that reward on end of term instead reward when elections start -Some mandates now have sanity checks that limit when they can show up -Leadership of factions will occasionally change hands for various reasons -Democracies may adopt term limits -Restored the old awoken trait from the Limbo anomaly Modified Mandates -Buildings observation posts count towards orbital research mandate -Building a research district on a habitat will complete the orbital research mandate -Building a mineral or energy district on a habitat will complete the orbital mining mandate -Build District mandates now account for additional appropriate districts. Building one relevant ringworld district will complete the mandate -Build District mandates now also count relevant buildings (such as mineral processing and rare mining buildings for mining districts) -Industrial districts now count for the Urbanizer mandate -Voidborn Origin gains access to all district related mandates except farming New Mandates Interstellar Expansion Either colonize a new planet OR expand into 4 new systems Interstellar Highway Construct 4 Hyper-Relays (requires Hyper-Relay Technology) Interstellar Exploration Completely Survey 6 new systems Peacemaker Be involved in no wars by the end of your term Shipwright Must be using at least 75% fleet capacity by the end of your term Uplift Species Uplift a pre-sapient or pre-FTL species in your empire Uplifts from events such as the Nivlac count A successful Plant Knowledge operation counts (except
For Stellaris Version: 3. 7 Adds additional mandates for democratic empires. Now you're not just limited to building mining or research stations. General Changes -All mandates give 10 months worth of unity -All mandates give an additional reward that lasts for 10 years (reward depends on mandate, check your empire modifiers after a mandate is completed) -Mandates that reward on end of term now also reward on leader death, assuming you have satisfied the mandate's requirements -Mandates that reward on end of term instead reward when elections start -Some mandates now have sanity checks that limit when they can show up -Leadership of factions will occasionally change hands for various reasons -Democracies may adopt term limits -Restored the old awoken trait from the Limbo anomaly Modified Mandates -Buildings observation posts count towards orbital research mandate -Building a research district on a habitat will complete the orbital research mandate -Building a mineral or energy district on a habitat will complete the orbital mining mandate -Build District mandates now account for additional appropriate districts. Building one relevant ringworld district will complete the mandate -Build District mandates now also count relevant buildings (such as mineral processing and rare mining buildings for mining districts) -Industrial districts now count for the Urbanizer mandate -Voidborn Origin gains access to all district related mandates except farming New Mandates Interstellar Expansion Either colonize a new planet OR expand into 4 new systems Interstellar Highway Construct 4 Hyper-Relays (requires Hyper-Relay Technology) Interstellar Exploration Completely Survey 6 new systems Peacemaker Be involved in no wars by the end of your term Shipwright Must be using at least 75% fleet capacity by the end of your term Uplift Species Uplift a pre-sapient or pre-FTL species in your empire Uplifts from events such as the Nivlac count A successful Plant Knowledge operation counts (except
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198025779391
- Version
- N/A
- Downloads
- 4,547
- Endorsements
- 0
- Category
- Gameplay, Mandate
- Created
- 1/2/2018
- Updated
- 4/20/2023
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await