Eve Online: The Beginnings

⭐ — (0 endorsements) 📥 130 downloads 📅 11/30/2017
⚪ Last updated 2018

By 76561198082008949 · Total Conversion

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/10/2018 📅 Created: 11/30/2017

🔍 Analysis

  • 🏆 #5 of 8 Total Conversion mods in this game by downloads

📋 About This Mod

Mod version: 0.6.1 For: Stellaris 2.1.x Required mods: Eve Online Shared United Flags EveOnlineShipsNSC This mod is the first in a set of mods that aim to bring the flavor of Eve Online into Stellaris in a minimalistic way that doesn't change core game mechanics and balance a lot but stays true to Eve Online lore as much as possible. Eve Online: The Beginnings is set at the time when four humans empires of New Eden have freshly rediscovered space flight and are reaching out to conquer the stars again. Current features: 4 empires as playable countries Jove and Drifters as Fallen Empires 6 primitives based on empire ethnicities integrated into empires at later date 4 enclaves based on sov-holding NPC corporations, 2 curators and 2 traders, to be customized in the future 4 Marauder factions based on EVE Online Pirate Factions (all except Sansha Nation) Starting systems as true as possible to their EVE stats Randomly generated galaxy with EVE star names, based on "named systems" only (no nullsec and J-numbers) Precursors renamed to Takmahl, Talocan, Sleeprs and Yan Jung, to be customized in the future No aliens if you follow the recommended galaxy settings Recommended settings: https://i.imgur.com/vwuNDnI.jpg Minimum galaxy size is Medium to get all the enclaves and primitives, but Huge really feels best. Elliptical matches the shape of New Eden best but any shape is playable. AI Empires has to be 3 to get all the other empires as AI and not get any randomly generated aliens. Advanced AI Starts should be ok but not explicitly supported. Fallen Empires set to 2 if you want them to spawn, but you can turn them off if you don't like them. Primitive Civilizations should always be off to prevent randomly generated aliens. All 6 EVE-themed primitives are generated by events even if this is set to off. Crisis should be off. No EVE-themed crisis has been implemented. Set Marauders to max to spawn all 4. Allowed FTL Method: either any or Hyperdrive. Other settings don't matter a

Mod version: 0. 6. 1 For: Stellaris 2. 1.x Required mods: Eve Online Shared United Flags EveOnlineShipsNSC This mod is the first in a set of mods that aim to bring the flavor of Eve Online into Stellaris in a minimalistic way that doesn't change core game mechanics and balance a lot but stays true to Eve Online lore as much as possible. Eve Online: The Beginnings is set at the time when four humans empires of New Eden have freshly rediscovered space flight and are reaching out to conquer the stars again. Current features: 4 empires as playable countries Jove and Drifters as Fallen Empires 6 primitives based on empire ethnicities integrated into empires at later date 4 enclaves based on sov-holding NPC corporations, 2 curators and 2 traders, to be customized in the future 4 Marauder factions based on EVE Online Pirate Factions (all except Sansha Nation) Starting systems as true as possible to their EVE stats Randomly generated galaxy with EVE star names, based on "named systems" only (no nullsec and J-numbers) Precursors renamed to Takmahl, Talocan, Sleeprs and Yan Jung, to be customized in the future No aliens if you follow the recommended galaxy settings Recommended settings: https://i.imgur.com/vwuNDnI.jpg Minimum galaxy size is Medium to get all the enclaves and primitives, but Huge really feels best. Elliptical matches the shape of New Eden best but any shape is playable. AI Empires has to be 3 to get all the other empires as AI and not get any randomly generated aliens. Advanced AI Starts should be ok but not explicitly supported. Fallen Empires set to 2 if you want them to spawn, but you can turn them off if you don't like them. Primitive Civilizations should always be off to prevent randomly generated aliens. All 6 EVE-themed primitives are generated by events even if this is set to off. Crisis should be off. No EVE-themed crisis has been implemented. Set Marauders to max to spawn all 4. Allowed FTL Method: either any or Hyperdrive. Other settings don't matter a

📊 Mod Details

Game
Stellaris Mods
Author
76561198082008949
Version
N/A
Downloads
130
Endorsements
0
Category
Total Conversion
Created
11/30/2017
Updated
9/10/2018

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Total Conversion 👤 More by 76561198082008949 🔎 Similar Mods 🌐 Best Total Conversion (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods