(Real Space) New Worlds

⭐ — (0 endorsements) 📥 3,047 downloads 📅 10/25/2017
⚪ Last updated 2018

By 76561198012225508 · Galaxy Generation, Graphics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/7/2018 📅 Created: 10/25/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #10 of 13 Galaxy Generation, Graphics mods in this game by downloads

📋 About This Mod

This Mod is for Stellaris 2.0 and will no longer be updated, please try the new version which is compatible with Planets Enhanced, Planetary Diversity Beta and Real Space 3 without needing any patches for them. February 26 - Mod updated to 2.0, please report any issues. Terraforming actions need more work as I had to delete a few due to the removal of Atmospheric Manipulation tech. October 25 - Published - This is an alternate version of Star Trek New Worlds mod, made with built-in compatibility with Realspace by Annatar. For this to work, the Realspace main mod should be active on your mod list, but not my other mod ST New Worlds. This version has most of the features of ST New Worlds, but uses Realspace's star system generator instead of my own, it would take a lot of work to adapt my code to merge with Realspace's, and Annatar did a great job with his. Some exceptions though, I kept my code for primitive systems, you will not see primitive species spawn on stars besides M, K, G and F class stars, but you get a bit more logical spawns (reptiles with better odds to spawn on tropical or ocean worlds for instances, etc), and the Sol system has been changed to use new planet types, including a script that allows limited terraformation of Earth (to Lush class) and Mars (several classes) with proper textures. Updated stellaris original planet information to include the class they belong to and added several new planet types, plus a few new textures for gas giants and realistic textures (or very close) for Mercury, Venus, Io, Europa, Ganymede, Callisto, Enceladus, Titan, Uranus, Neptune and Pluto. The new planets have icons and recolored environment art for the habitable ones. Deposits have been updated to include the new planet classes, and some strategic resources have been changed so some will spawn on gas giants and hot greenhouses while others spawn on ice giants and coold greenhouses, instead of all spawning on gas giants. Habitability relations changed a great dea

This Mod is for Stellaris 2. 0 and will no longer be updated, please try the new version which is compatible with Planets Enhanced, Planetary Diversity Beta and Real Space 3 without needing any patches for them. February 26 - Mod updated to 2. 0, please report any issues. Terraforming actions need more work as I had to delete a few due to the removal of Atmospheric Manipulation tech. October 25 - Published - This is an alternate version of Star Trek New Worlds mod, made with built-in compatibility with Realspace by Annatar. For this to work, the Realspace main mod should be active on your mod list, but not my other mod ST New Worlds. This version has most of the features of ST New Worlds, but uses Realspace's star system generator instead of my own, it would take a lot of work to adapt my code to merge with Realspace's, and Annatar did a great job with his. Some exceptions though, I kept my code for primitive systems, you will not see primitive species spawn on stars besides M, K, G and F class stars, but you get a bit more logical spawns (reptiles with better odds to spawn on tropical or ocean worlds for instances, etc), and the Sol system has been changed to use new planet types, including a script that allows limited terraformation of Earth (to Lush class) and Mars (several classes) with proper textures. Updated stellaris original planet information to include the class they belong to and added several new planet types, plus a few new textures for gas giants and realistic textures (or very close) for Mercury, Venus, Io, Europa, Ganymede, Callisto, Enceladus, Titan, Uranus, Neptune and Pluto. The new planets have icons and recolored environment art for the habitable ones. Deposits have been updated to include the new planet classes, and some strategic resources have been changed so some will spawn on gas giants and hot greenhouses while others spawn on ice giants and coold greenhouses, instead of all spawning on gas giants. Habitability relations changed a great dea

📊 Mod Details

Game
Stellaris Mods
Author
76561198012225508
Version
N/A
Downloads
3,047
Endorsements
0
Category
Galaxy Generation, Graphics
Created
10/25/2017
Updated
5/7/2018

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