Primitive Robots
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
To celebrate 1.8.0 Capek update and Synthetic Dawn DLC, allow me to intoduce Primitive Robots mod. Maybe it should've called "Primitive Machines", but Robots sounds better. WARNING: This mod required Synthetic Dawn to work. Without it installed, it will do nothing. SECOND WARNING: It appears the base game has developed a pretty serious bug that makes observation-related triggers not work properly. Until it is fixed, you won't be able to see observation post events, even as I add them. Synthetic Dawn introduced machine evolution into Stellaris, yet pre-FTL machines remain unrepresented. This mod intends to remedy this. On game start it will seed galaxy with primitive systems. They are less likely to spawn than organic primitives and their number is capped at 10. Additionally, machine Ring World, Sol and Deneb might sometimes spawn: Ring World (Name randomized) will spawn on game start in 20% of the games. Most of it is ruined beyond repair, but two segments are occupied by robots. They have special names, but otherwise randomized. Sol - if on the second day Sol doesn't exist, there's 50% chance it spawns with Earth as a tomb world occupied by robots. Robots are picked out of 6 possible unique name-portrait-traits combos. Deneb - if on the third day Sol exists and is not populated by primitive humans, but Deneb does not, a system based on Commonwealth of Man's starting system and backstory spawns with 30% chance. Unity is renamed and is populated by randomized robots with unique name. Despite their contact appearing in "Others" tab, they handle roughly like primitives. Observation outpost can can be built above them and conduct different missions: Passive and Agressive observations: Same as with organic primitives, but produces engineering Salvage components: Abduct and recycle large number of robots until they all gone. Costs 2 energy per month, produces 8 minerals. Framework upgrade: Give robots more self-awareness and FTL capabilities, turning them into a protector
To celebrate 1. 8. 0 Capek update and Synthetic Dawn DLC, allow me to intoduce Primitive Robots mod. Maybe it should've called "Primitive Machines", but Robots sounds better. WARNING: This mod required Synthetic Dawn to work. Without it installed, it will do nothing. SECOND WARNING: It appears the base game has developed a pretty serious bug that makes observation-related triggers not work properly. Until it is fixed, you won't be able to see observation post events, even as I add them. Synthetic Dawn introduced machine evolution into Stellaris, yet pre-FTL machines remain unrepresented. This mod intends to remedy this. On game start it will seed galaxy with primitive systems. They are less likely to spawn than organic primitives and their number is capped at 10. Additionally, machine Ring World, Sol and Deneb might sometimes spawn: Ring World (Name randomized) will spawn on game start in 20% of the games. Most of it is ruined beyond repair, but two segments are occupied by robots. They have special names, but otherwise randomized. Sol - if on the second day Sol doesn't exist, there's 50% chance it spawns with Earth as a tomb world occupied by robots. Robots are picked out of 6 possible unique name-portrait-traits combos. Deneb - if on the third day Sol exists and is not populated by primitive humans, but Deneb does not, a system based on Commonwealth of Man's starting system and backstory spawns with 30% chance. Unity is renamed and is populated by randomized robots with unique name. Despite their contact appearing in "Others" tab, they handle roughly like primitives. Observation outpost can can be built above them and conduct different missions: Passive and Agressive observations: Same as with organic primitives, but produces engineering Salvage components: Abduct and recycle large number of robots until they all gone. Costs 2 energy per month, produces 8 minerals. Framework upgrade: Give robots more self-awareness and FTL capabilities, turning them into a protector
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198264260848
- Version
- N/A
- Downloads
- 704
- Endorsements
- 0
- Category
- Events, Galaxy Generation, Primitives
- Created
- 9/24/2017
- Updated
- 3/10/2019
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