Expanded Ideologies
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 14 Diplomacy, Gameplay mods in this game by downloads
📋 About This Mod
Supported version: Stellaris 2.3.* Expanded Ideologies Expands the flavor of Stellaris governments by adding new government flavors and personalities to match. The personalities don't demand the exact government type to be selected, but similar circumstances are required for both, so they should tend to appear together. Each personality also has unique diplomatic responses, and shares the generic diplomatic responses. Personalities don't depend on authority, only on election type. Governments however, require a specific authority. If a mod adds authorities, those won't trigger this mod's governments. However, personalities will continue working normally. Starting a new game isn't mandatory, but existing save governments won't change their personality or government unless they reform government. This includes the player. (Players have hidden personality that actually affects their diplomacy!) If you deactivate this mod, any empire that uses one of its personalities will turn into Despicable Neutrals, and any empire using one of its governments will have no defined government. I have not tested the implications of this. Therefore it is highly recommended to start a new game when activating this mod. Localizations: English If you wish to provide a localization, either submit it as a pull request on the mod's GitHub, or send the files to me some other way. Note for Megacorp For users of Megacorp: The Capitalist Anarchy government requires a Megacorp authority The Corporatocracy government type is disabled (Normal megacorps cover it) Profiteers requires Corporate authority (Megacorps only) Governments added: Capitalist Anarchy - This society is comprised of many private entitites of various sizes interacting voluntarily with each other in an environment with no single centralized regulatory or governing body. Corporatocracy - This government has strong corporate lobbies dictating the laws and decisions of the government, effectively making it a corporate oligarchy. Socia
Supported version: Stellaris 2. 3.* Expanded Ideologies Expands the flavor of Stellaris governments by adding new government flavors and personalities to match. The personalities don't demand the exact government type to be selected, but similar circumstances are required for both, so they should tend to appear together. Each personality also has unique diplomatic responses, and shares the generic diplomatic responses. Personalities don't depend on authority, only on election type. Governments however, require a specific authority. If a mod adds authorities, those won't trigger this mod's governments. However, personalities will continue working normally. Starting a new game isn't mandatory, but existing save governments won't change their personality or government unless they reform government. This includes the player. (Players have hidden personality that actually affects their diplomacy!) If you deactivate this mod, any empire that uses one of its personalities will turn into Despicable Neutrals, and any empire using one of its governments will have no defined government. I have not tested the implications of this. Therefore it is highly recommended to start a new game when activating this mod. Localizations: English If you wish to provide a localization, either submit it as a pull request on the mod's GitHub, or send the files to me some other way. Note for Megacorp For users of Megacorp: The Capitalist Anarchy government requires a Megacorp authority The Corporatocracy government type is disabled (Normal megacorps cover it) Profiteers requires Corporate authority (Megacorps only) Governments added: Capitalist Anarchy - This society is comprised of many private entitites of various sizes interacting voluntarily with each other in an environment with no single centralized regulatory or governing body. Corporatocracy - This government has strong corporate lobbies dictating the laws and decisions of the government, effectively making it a corporate oligarchy. Socia
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197994916969
- Version
- N/A
- Downloads
- 1,385
- Endorsements
- 0
- Category
- Diplomacy, Gameplay
- Created
- 9/9/2017
- Updated
- 6/8/2019
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