Boss Auto-Return - Skip the Walk After Death
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 303 days after the latest game patch — actively maintained
- 🏆 #276 of 310 Gameplay mods in this game by downloads
📋 About This Mod
Native one-shot boss-return tools: a recommended Manual version and an experimental Automatic version, both rebuilt to avoid the v3 F6 crash path.
Both the Manual and Automatic downloads have been rebuilt as native v4. 1. 0 test versions.
IMPORTANT — CLEAN INSTALL
Disable or remove the old standalone Mods\BossAutoReturn v3 folder before installing v4. 1. 0. If you leave it enabled, the old v3 Lua script will run alongside this update and may still cause the reported F6 crashes.
Do not install this standalone test alongside Stellar Blade Control Panel (SBCheatGUI). This release uses its own Mods\BossReturnStandalone folder and does not replace or modify the Control Panel.
MANUAL — MAIN/DEFAULT FILE (RECOMMENDED TEST)
• F6 saves your current position and facing direction.
• F7 returns you once to the saved point.
• F8 clears the saved point.
The Manual version has no automatic respawn detection or background Lua loop.
AUTOMATIC — OPTIONAL FILE (EXPERIMENTAL)
• F6 saves your current position and facing direction, then arms one automatic return.
• F7 disarms the mod and clears the saved return point.
The Automatic version waits for respawn teardown to finish, requires a large relocation and four stable position samples, disarms before sending its single return request, and expires after 30 minutes. If these checks cannot verify a safe respawn, it will not return you.
SAFETY REBUILD
Users reported F6 crashes with both v3 variants. In Automatic v3, pressing F6 started a continuous UE4SS LoopAsync task that accessed UObjects off the game thread. The exact cause of the Manual v3 reports cannot be confirmed without a crash log or dump, so both implementations were replaced completely.
v4. 1. 0 uses Stellar Blade's own ServerRequest_WarpPosition function on the game thread. It does not use K2_SetActorLocation, K2_TeleportTo, Lua teleport loops, or Unreal hooks. It validates the player and controller context, loaded world, function identity, coordinates, distance, and post-return position. If a validation check fails, the request is canceled. Return requests are never repeated automatically.
EXACT SUPPORTED GAME BUILD
The DLL will initialize only when SB-Win64-Shipping.exe has this SHA-256:
486BCBFD3F70DF5C6C7B565C569EE6A10DCAF23EA089D562FB0C27E89129E40C
INSTALLATION
1. Close Stellar Blade.
2. Disable or remove the old standalone ue4ss\Mods\BossAutoReturn v3 folder.
3. Download either Manual or Automatic — not both.
4. Extract the downloaded archive into SB\Binaries\Win64\ue4ss\Mods.
5. Verify that the final file path is ue4ss\Mods\BossReturnStandalone\dlls\main.dll.
6. Launch the game. If needed, check ue4ss\Mods\BossReturnStandalone\boss_return_status.txt.
TEST STATUS
The native warp method uses the same audited retry-point path that passed live Set/Return, persis
📊 Mod Details
- Game
- Stellarblade Mods
- Author
- Rynstreme
- Version
- 4.1.0
- Downloads
- 576
- Endorsements
- 8
- Category
- Gameplay
- Created
- 6/29/2026
- Updated
- 7/29/2026
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