Beyond Fate(Enya theme) Camp Song Replace Mod
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 58 days after the latest game patch — actively maintained
- 🏆 #436 of 533 Miscellaneous mods in this game by downloads
📋 About This Mod
Camp Song Mod Which Replace "Song Of The Wanderer" to "Beyond Fate"Personally, I like Enya's Beyond Fate, but no matter how much I look for it, there's no mode that comes out as camp music, so I made it.It's my first time making a mod, so
Changed Song in This Mod
"Song Of The Wanderer" -> "Beyond Fate"
Install Location
...\StellarBlade\SB\Content\Paks\~mods
This mod was created by referring to the following YouTube link and additional settings for the modder in discord.
https://www.youtube.com/watch?v=06ep83RM37I
1. Setup up your Unreal Engine project with the correct folder path for standard camp songs:
Content/Sound/World/BGM/VendingMachine/
2. Place your custom ogg/wav songs into the VendingMachine folder -> maybe '.wav' has to transform(16bit/44. 1kHz/mono)
3. Assign them a chunk IDs
'IMPORTANT': YOU WILL ONLY BE ASSIGNING CHUNK IDS TO THESE IMPORTED AUDIO CLIPS FOR THIS PROCESS
DO NOT ASSIGN CHUNK IDS TO ANYTHING ELSE WE ARE GOING TO CREATE IN THE NEXT STEPS
4. Double click one (or select multiple, right click one, and go to 'Edit') to pull up their Edit menu
5. Under 'Playback/Streaming', set the 'Streaming Priority' to 6(This part might not be 100% required but I do it anyway)
6. Under 'Sound', change 'Group' to 'Music', and make sure 'Looping' is checked(You can also adjust the Volume to your liking here)
7. At 'Class', click the dropdown, and under 'Create New Asset', click 'Sound Asset'
8. Inside of the 'Sound' folder that should already be there, recreate this path:
/SoundAsset/SoundClass/
9. Inside of that 'SoundClass' folder, look at the bottom of this window and you will see 'Name'
10. Type 'BGM_VendingMachine' here, then press Save
11. Now back in the Edit menu, under 'Voice Management/Virtualization Mode', change it to 'Play When Silent'
12. Under Concurrency, click the '+' sign in the 'Concurrency Set' section
13. Click the dropdown, and click 'Sound Concurrency' under 'Create New Asset'
14. Inside of the 'Sound' folder that should already be there, recreate this path:
/SoundAsset/Concurrency/
15. At the bottom of this window, make the Name 'Concurrency_VendingMusic' and save
16. Under 'Priority', change Priority to 20. 0
17. Under 'Attenuation' in the 'Attenuation Settings' dropdown, click 'Sound Attenuation' under Create New Asset
18. Inside of the 'Sound' folder that should already be there, recreate this path:
/SoundAsset/Attenuations/Common/
19. At the bottom, type 'Default' for the name and hit Save
20. At the top right of the Edit window, click the Save icon and close this window
21. Package your mod and test it out. If it is too low/loud, you can adjust the volume in UE as stated in Step 6
I appreciate the modders who shared the s
📊 Mod Details
- Game
- Stellarblade Mods
- Author
- Linterrang
- Version
- 4.26
- Downloads
- 708
- Endorsements
- 26
- Category
- Miscellaneous
- Created
- 11/26/2025
- Updated
- 11/26/2025
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