Kittens Jiggle Mod
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 342 days after the latest game patch — actively maintained
- 🏆 #155 of 185 Visuals mods in this game by downloads
📋 About This Mod
Tired of tweaking Physics presets? I've done all that for you and then some! Automatically gives Eve responsive, state-aware body physics for idle, movement, traversal, combat and special moves. Plug and Play no tweaking required! PRESET
Description
Kitten's Jiggle Mod (KJM) is a hands-off, state-aware physics mod for Eve. Designed around STABILITY and EASE OF USE. The Mod detects known situations that cause instability in UE / UE4SS and suspends live physics adjustments until it's safe to do them again. Thus greatly increasing overall game stability. All invisibly working while you play. (Don't worry about it just enjoy the show)
Please Take a moment to endorse the Mod if you liked it and it works for you.
SHORT ANSWER : Eve walks > mod applies a walk physics preset. Eve goes from walking to sprinting > Mod changes preset to a Sprinting Physics preset. Not only does it change physics presets on the fly it rotates through many slight variants as well. There are 5 or 6 walking physics profiles, so everytime Eve walks a different profile is selected. So her physics is always a little different each time so there is variety even for the same activities.
Except for Combat. Combat is a complex state already and for stability reasons there is only 1 combat physics state and it's fixed. Once in Combat, the physics profile stays the same except for specific instances where My other mod calls for a taylored physics preset for that specific move. Once exiting combat, normal physics rotation returns automatically.
Each Collection rotates through ~25 unique presets for various move states.
In-game controls:
Plus or Minus (+ / -) = Cycle preset collections = Extreme > Lively > Controlled > Very Controlled
Xbox Controller = RT + L3 = Cycle Boost
Keyboard = Shift + Alt + B = Cycle Boost
LONG ANSWER:
Obviously do not use this mod with ANY other type of body physics mods. Any attempt to do so will likely cause unexpected spontaneous combustion. Resulting in a cataclysmic system crash. So yea.. don't do that. :D
Physics are always applied to Eve. Even during Cutscene, Cinematics and Boss kill moves. It simply will suspend activity when it is not safe to, "actively" monitor and change physics in real time. So when a Cinematic or Cutscene plays, the physics applied are whatever one as active when the Mod suspending it's monitoring. Boss Kill move will basically always use Combat Physics Preset since that's always what is active when it detects that and suspends live adjustments.
This mod sounds like it does a lot and it does but also it doesn't. This mod is very friendly to the engine and doesn't do anything if the player isn't in control of Eve. I can crank Eve's speed by 500% and sprint across the desert engaging in combat or sprinting through countless spawning enemies without my framerate tanking at all. Why? Because this mod only cares about Eve and Eve's state.
Stability and Reliability were ALWAYS the #1 priority in development. There was Weeks of development. Troubleshooting countless CTD situations and other bugs. I can now confidently playthru the entire game without issue. I didn't do or add anything that added load anywhere it didn't need to. In general everything's meant to be as forgiving as possible.
Rather than applying one set of exaggerated physics everywhere, KJM automatically changes its tuned SpringBone physics based on what Eve is actually doing. Standing idle, walking, jogging, running, sprinting, traversal and combat can all use physics designed specifically for those situations.
Actual Usage is simple: install it, choose your preferred physics collection, choose how much body boost you want, and play.
The Nexus version intentionally does not include a physics editor or dozens of experimental presets. The production profiles are built directly into the mod and managed automatically.
There are four physics collections:
EXTREME
It has the highest displacement and allows Eve's ASSets to move, stretch, and react the most. If you like the more exaggerated KJM look, this is the collection for you.
The full-fat KJM experience.
LIVELY
It uses the same overall physics style as EXTREME, but RUN and SPRINT use more restrained hip displacement. You still get plenty of visible movement, but high-speed movement stays tighter with noticeably less shape deformation during harsh transitions.
CONTROLLED
A tighter version of the KJM physics while still keeping clearly visible secondary movement.
Hip displacement is reduced and the physics settle more quick
📊 Mod Details
- Game
- Stellar Blade Mods
- Author
- MrEddy69
- Version
- 1.9.2
- Downloads
- 1,066
- Endorsements
- 20
- Category
- Visuals
- Created
- 8/29/2026
- Updated
- 9/6/2026
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