Abusive Enemy Movesets - Experimental Gameplay Changes
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 108 days after the latest game patch — actively maintained
- 🏆 #72 of 305 Gameplay mods in this game by downloads
📋 About This Mod
A massive amount of small gameplay changes to make enemies and bosses movesets less forgiving than the game originally intended without custom coding. Took several hundreds of hours of table editing, testing, and documenting to get to the state it is today. Independent and separate effort from Victimized Eve mod. I originally planned to post serval mods that can be downloaded separately based on their categories of uassets being modified (Gameplay, AI, Camera, Sound, and Slow-Motion) but decided to release them all under this mod for easier maintenance. They are complied into different .pak files for this reason.
Scope:
Eve and the following 15 enemies and bosses are included in this mod and tested extensively:
- Infector "M_LabMutant"
- Defiler & Mutated Defiler "M_HunchbackA/B"
- Barnacle "M_BarnacleA"
- Cricket Butcher "M_ClriketC"
- Both Lurker Variants "M_LurkerA/B"
- Boarlet & Mutated Boarlet "M_MiteC/D"
- Lesser Behemoth "M_LesserBehemoth"
- Behemoth "M_Behemoth"
- Stalker "M_Sawshark"
- Democrawler "M_Crawler"
- Juggernaut "M_SkullJuggernaut"
- Raven "M_Raven" (V1. 2)
Key Changes:
- Modified enemies can and will attack or grab Eve while Eve is still getting up.
- Modified enemies have movesets containing multi-combo chains, repeated grabs, counter-attacks, and follow-up attacks.
- Modified enemies can grab or knock down Eve repeatedly if the player doesn't intervene.
- Eve gets up slowly after landing on the floor for 0. 2s, without having to press dodge or jump.
- Eve can perform fast get up during normal get up animation to dodge repeated attacks.
- Swapped out some enemy attacks with grabs if the animation is visually similar.
- Disabled some grab camera, except for the ones that don't follow the player model when disabled.
- Buffed Level 1 defense and shield gears to increase Eve's damage tolerance.
- Drone hides automatically when Eve spawns, and shows when aiming. (V1. 1)
- Eve can switch between Combat and No Sword stances (with custom movesets) using smart mines. (V1. 1)
Subtle Changes:
- Replaced some light attack sounds and reactions with strong attack sounds.- Added strong attack hit sound when for grabs that seems too quiet.
- Fine-tuned grab animation slow-motion timing and scale to extend their durations.
- Eve perform a weak second dodge first, followed by repeatable first dodges. (personal preference)
- Disabled perfect dodge when not locked-on.
- Added a window to be hit mid-perfect dodge if another attack lands between 0. 3s-0. 45s of the dodge animation.
- Disabled QTE success/fail sound effect.
📊 Mod Details
- Game
- Stellar Blade Mods
- Author
- xxhavocxx2
- Version
- 1.2
- Downloads
- 8,009
- Endorsements
- 85
- Category
- Gameplay
- Created
- 11/1/2025
- Updated
- 1/16/2026
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