Stable Space Node IDs
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #244 of 345 Mod mods in this game by downloads
📋 About This Mod
Stable Space Node IDs Fixes space node IDs resetting on every server restart, making rocket automation reliable across world reloads. The Problem When your rocket scans and discovers space nodes (asteroid fields, gas clouds, resource sites), each node is assigned a numeric ID that automation scripts use to target it. These IDs are generated sequentially. Throughout playing, you will consume and delete nodes, resulting in a non-linear node ID order (e.g. 20-22-26); on server restart, the game will re-ID these to become linear (e.g. 20-21-22). Any automation that references nodes by ID (navigation scripts, resource databases, automated mining routes) therefore breaks after a restart. What This Mod Does Saves each discovered node's ID to world.xml when the world is saved, and restores it exactly on load. The node assigned ID 22 before the restart is still 22 afterwards; scripts, databases, and automation built around node IDs work correctly across restarts. Node ID Format Node IDs are displayed as 00-00-00-00-00-00-20-01 on the space map and returned as numbers to automation scripts. The two digits before the last group indicate the node's slot; discovered nodes are assigned slots 20 through 39 (20 slots per parent body). Slots are assigned incrementally and wrap around, so if slot 21 is deleted and you discover a new node, it will reuse slot 21. With a game maximum of 9 active nodes per body at once, you will never run out of slots. Compatibility Safe to add to an existing save. Nodes will be assigned stable IDs from the next save onwards. Safe to remove; the world loads fine without the mod, nodes are just reassigned sequential IDs from 20 as vanilla behaviour. Requires BepInEx 5.x and StationeersLaunchPad.
📊 Mod Details
- Game
- Stationeers Mods
- Author
- 76561198001161437
- Version
- N/A
- Downloads
- 58
- Endorsements
- 0
- Category
- Mod
- Created
- 7/23/2026
- Updated
- 7/23/2026
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