Evil Cows on Mars
🟠 Updated over a year agoPreview
🔍 Analysis
- 🏆 #17 of 164 World Save mods in this game by downloads
📋 About This Mod
Created 2.11.2024 This is the world from my Mars play through after the phase change was introduced. I have been asked for the world to be uploaded, so here it is (finally). In this play through I experimented with almost every game mechanic that was in the game at that point. Almost everything is automated, the base should maintain itself for power, fuel, breathing gas, water, environmental controls and food production. There is a trade platform and control tower. An automated greenhouse for your food needs. Kitchen and lounge for hanging out with the gang. A workshop for project development. Deep drills, rockets and AIMeE for resource collection. And a sphinx for.... um.... reasons. Mods were used in the making of the base. T.U.B.E. LettersMod MoreCladdingMod Better Power Plants and Nutrition Programmable sign mod. (Required or will crash) If you don't have the TUBES mod installed, I have added a few extra windows in the kitchen and control tower to prevent depressurisation. You will need to add a few extra windows before removing the ones I added. If you do have to mod just pull out the oddly placed windows. If you don't have the other mods, it shouldn't break anything, but no guarantees. Note: The programmable sign mod has been removed from the workshop so you will need the "save recovery" mod to allow it to load or manually edit the save data file to remove the programmable sign objects.
Created 2. 11. 2024 This is the world from my Mars play through after the phase change was introduced. I have been asked for the world to be uploaded, so here it is (finally). In this play through I experimented with almost every game mechanic that was in the game at that point. Almost everything is automated, the base should maintain itself for power, fuel, breathing gas, water, environmental controls and food production. There is a trade platform and control tower. An automated greenhouse for your food needs. Kitchen and lounge for hanging out with the gang. A workshop for project development. Deep drills, rockets and AIMeE for resource collection. And a sphinx for.... um.... reasons. Mods were used in the making of the base. T. U. B. E. LettersMod MoreCladdingMod Better Power Plants and Nutrition Programmable sign mod. (Required or will crash) If you don't have the TUBES mod installed, I have added a few extra windows in the kitchen and control tower to prevent depressurisation. You will need to add a few extra windows before removing the ones I added. If you do have to mod just pull out the oddly placed windows. If you don't have the other mods, it shouldn't break anything, but no guarantees. Note: The programmable sign mod has been removed from the workshop so you will need the "save recovery" mod to allow it to load or manually edit the save data file to remove the programmable sign objects.
📊 Mod Details
- Game
- Stationeers Mods
- Author
- 76561198124076969
- Version
- N/A
- Downloads
- 363
- Endorsements
- 0
- Category
- World Save
- Created
- 11/2/2024
- Updated
- 11/2/2024
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