Extended Mission Timers

⭐ — (0 endorsements) 📥 0 downloads 📌 vU.38.2 📅 9/9/2026
🟢 Updated this month

By egovir · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/9/2026 📅 Created: 9/9/2026

🔍 Analysis

  • 🏆 #351 of 351 Gameplay mods in this game by downloads

📋 About This Mod

More time to complete missions

Description:

This is the alternative interpretation of "No Mission Timers" mod.

There are several reasons behind it:

1. NMT mod is currently, outdated, and does not work fully as intended.

2. NMT mod adds several unnecessary edits, that increase conflict risk with other mods.

3. NMT mod makes some of the mission logic completely unrealistic.

Example: "Ambient Missions" are suppose to be quick decision missions. When you drive by a random house and hear a scavenger being attacked by zombies there, the default timer already gives you 30 minutes to 1 hour real time to decide what to do. Changing that timer to 12 days (default NMT time) makes zero sense.

4. NMT mod outright breaks several missions.

Example: "Special Enclave: The Rude Survivors".

What this mod changes:

1. The mod changes the "default" mission timer from 30 minutes to 2 hours. The default is in quotes, because the time is varied, and depending on the mission, but this will be true for most of the missions.

Note: The default timer for Heartland missions is already set to 2 hours by default, so those are left unchanged.

2. The mod will disable the "reminder" when the mission hits the half-point (This is where NPC will start to complain).

3. The mod will disable most of the pointless "The trader has left the area" notifications.

When the mission is abandoned (failed) after the timer runs out, most of the Enclaves will not complain, instead they will STFU and silently go away or lower their attitude towards the player. If the group turns hostile, you should still see the notification.

Here are few timer examples (up from default 30 minutes):

Enclave asking for medicine - 1,5 hours,

Enclave asking for materials - 2 hours,

Enclave asking to destroy a plague heath in the area - 3 hours,

Enclave asking to help them relocate to a new base - 6 hours.

Sidetrack: Why people actually hate mission timers (subjective assessment):

Devs wanted to give player a sense of urgency and force them to make "hard" decisions in helping one group over the other, but in reality they just added the annoyance to the game. Not only the default timer is pretty short, it is also split in half, where you will be "reminded" at the 15 minute mark that some random idiots, that just rolled into town, need a bag of materials to keep them happy.

Add more than two active enclaves on the map and you will be pestered every 5 minutes for random busywork.

Installation instructions:

Place the .pak file into %AppData%\Local\StateOfDecay2\Saved\Paks\

Requirements:

Any mod manager with integration

Future updates and changes:

The mod is unlikely to get updates or changes, unless bugs or errors are found.

For now, the mod will not provide variations, i.e. completely removing all the timers.

Feel free to edit the mod and add your own changes to it, if you feel like doing so.

📊 Mod Details

Game
Stateofdecay2 Mods
Author
egovir
Version
U.38.2
Downloads
0
Endorsements
0
Category
Gameplay
Created
9/9/2026
Updated
9/9/2026

🔧 How to Install State of Decay 2 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for State of Decay 2 →

Visit the official mod page for specific installation instructions for this mod.

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