4 pockets with all specialisations
⚪ Last updated 2021This mod may not work until the author updates it. Check for an update, or see the rollback guide.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 351 Gameplay mods in this game by downloads
📋 About This Mod
Modifies Cardio and Wits specialisations in the base game (not daybreak) to give +1 pocket in your inventory. This means all characters will have 4 pockets even if they picked powerhouse instead of backpacking.
Specifics
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[]If you get to 7 points in WITS, you can pick a specialisation like normal. This is unchanged.
[
]EVERY specialisation in WITS gives +1 pocket straight away. It is no longer specific to resourcefulness.[]If you get 7 points in CARDIO, you can pick a specialisation, like normal. This is unchanged.
[]If you get 7 points in BACKPACKING, you get +1 pocket. This is also normal.
[]If you get 7 points in ANY OTHER CARDIO SPEC, you also get +1 pocket..
So upgrade wits, get +1 pocket. Upgrade and max cardio, get +1 pocket.
Why
So I bought a cool jacket so I could look like the Fonz in real life but it only had one pocket. My wallet is full of stupid customer loyalty cards so it's really big and I want to keep my phone in my jacket too so I had to do the unthinkable and sew in another pocket. Why can't we do this in the zombie apocalypse?
In fact, why can an acrobatic parkour type character carry less than a backpacking character when both of them are wearing a backpack. It makes no sense.
Take a look at the specialisations for Cardio and Wits. https://state-of-decay-2.fandom.com/wiki/Skill:_Cardio https://state-of-decay-2.fandom.com/wiki/Skill:_Wits
Below I will explain why resourcefulness and backpacking are the best skills in vanilla lethal and all others are essentially crap. Giving all these skills +1 pocket makes them less crap.
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[]ACROBATICS: The longer dodge is considered bad because it moves you too far away from the enemy, sometimes allowing them to turn around and you're back to where you were. Short dodge lets you get behind them and stab them in the head for a quick finish. Acrobatics is arguably inferior to most other skills.
[]BACKPACKING: Arguably the best cardio upgrade unless you really want powerhouse. The +1 pocket in vanilla is very powerful. The huge stamina boost is great in Lethal. Backpacking is ALWAYS useful.
[]MARATHON: Sprint forever when you don't carry much. Except we almost always carry a lot. Good to have on a dedicated long distance runner but very situational.
[]POWERHOUSE: Standing execution is nice but you can get it from swordplay or just dodge and execute. More of a roleplaying skill.
Backpacking obviously wins.
[]DISCIPLINE: Very good spec but at the cost of no extra pocket. Powerhouse+Discipline+Endurance is a great heavy weapons guy but in Lethal... if you're not going for heavy weapons guy, you'll want resourcefulness.
[*]RESOURCEFULNESS: +1 pocket and +3 consumable stacks is a must-have in Lethal where 6 painkiller
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[]ACROBATICS: The longer dodge is considered bad because it moves you too far away from the enemy, sometimes allowing them to turn around and you're back to where you were. Short dodge lets you get behind them and stab them in the head for a quick finish. Acrobatics is arguably inferior to most other skills.
This gameplay mod for 7 Days to Die alters all cardio and wits specializations to grant +1 pocket each, ensuring every maxed character gets 4 pockets regardless of chosen upgrades. It's a quality-of-life tweak for players who want consistent inventory space without sacrificing perk choices.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,010 endorsements and 32k downloads
- Removes the need to pick specific perks just for pocket space
- Simple, focused change that doesn't overhaul other gameplay
⚠️ Cons
- Last updated in 2021, so may not be compatible with newer game versions
- Only affects cardio and wits perks, so other pocket sources remain unchanged
- Potential balance shift since it makes pocket space easier to obtain
For 7 Days to Die players who hate feeling forced into specific perks just to carry more loot. If you want consistent inventory space without sacrificing your build, this is a solid QoL mod. Skip if you prefer the vanilla challenge of managing limited pockets.
💡 Beginner Tips
- Since this mod changes perk effects, it's best to start a new game or respec your character to see the full benefit.
- If you're using other mods that alter perks, load this one after them to avoid conflicts.
- Check the mod's compatibility with your game version, as it hasn't been updated since 2021.
📊 Mod Details
- Game
- Stateofdecay2 Mods
- Author
- DonUserNameTaken aka Don Leo
- Version
- 1.0
- Downloads
- 32,488
- Endorsements
- 1,010
- Category
- Gameplay
- Created
- 7/12/2021
- Updated
- 7/12/2021
🔧 How to Install State of Decay 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for State of Decay 2 →
Visit the official mod page for specific installation instructions for this mod.
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