YOSE Badass Story Mod

⭐ ⭐ (508 endorsements) 📥 13,487 downloads 📌 v1 📅 9/16/2015
⚪ Last updated 2015

By Kolobian · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/16/2015 📅 Created: 9/16/2015

🔍 Analysis

  • 👍 3.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #11 of 71 Gameplay mods in this game by downloads

📋 About This Mod

Play the main SoD story/campaign mode like a badass: 2 weapon specializations, 2 special techniques, core group of survivors have powerhouse and reflexes, and better weapons & skills. Carry more ammo, make better suppressors, make more ammo

This mod is for the main story/campaign version of State of Decay (YOSE).

Changes: 1) The main group (Marcus, Ed, Maya, Sam, and Jacob) all have the "badass" trait, which gives them  both reflexes and powerhouse skills, boosts their cardio, wits fighting and shooting to at least 4, and gives hidden XP boosts to level the rest of their skills quicker. Most have additional expertise: Maya  has medical, tools and chemistry expertise, Ed has cooking expertise, Jacob has research expertise, and Sam has fitness expertise. They all have different weapons as well: Marcus starts with a crowbar, a CLEO axe, a regular Axe, and arguably the best rifle in the game, Ed has a Viking Sword and CLEO LMG, Maya has a special assault rifle that also shoots grenades, Sam has a Spartan sword, a CLEO LMG, and an incendiary shotgun, and Jacob has the Wingate Rifle (built in suppressor) and a new Brushhook;

2) All survivors can now have two weapon specializations: 1 melee weapon specialization (blunt, edged, or heavy) and 1 firearm specialization (Pistol, Revolver, Rifle, Assault Rifle or Shotgun);

3) All survivors can have 2 special techniques: Special Technique A (marathon or ninja) and Special Technique B (Combat Endurance, Rage or Focus Aim);

4) The ammo carrying capacity has been raised to 90, and ammo weight has been reduced;

5) Suppressors have been improved so that they last between 100-250 shots;

6) No move-in requirements (you still have to wait for the mission with Jacob though), and storage capacities have been increased at all bases;

7) Every base has 2 additional outposts, so the Church and Alamo now have 6, the Savini, Kirkman, and McReady Farmhouse have 8, and Snyders Trucking Warehouse and the Fairgrounds have 10 outposts. NOTE: the menu screen only shows a max of 8 outposts, but you can still create 2 others;

8) Followers only cost 10 influence;

9) Radio options have been reduced in cost and how long to wait to reuse them. Medical advice, construction advice, and Lily's words of encouragement are now always available (once you reach the church);

10) Some vehicles hold more storage space: trucks have 10 spots, SUVs have 8;

11) The fatecard "Wall Repairs" has been changed to GIVE YOU 10 construction materials instead of take 10 construction materials (as long as you have at least 10 construction materials);

12) The construction materials requirements for all facilities have been reduced. Most are now 5/15/25 (initial facility and any additional upgrades), as well as reduced in influence cost. Beyond that, there's additional changes to most facilities:

A) Radio Room: It's cheaper & quicker to use the radio to look for survivors and resources. You'll know in 5 minutes whether you found more survivors, and 1 minute if Lily found more resources;

B) Sleeping facility: bunk beds have been increased from 8 beds to 24 beds;

C) Medical facility: You no longer need the library to upgrade to a medical lab (but you need it to research the stimulants--after that you can take it down.) The option for mild stimulants has been replaced with a new option: Hold a Medical Seminar. Train other survivors necessary medical skills for 5 ammo, 5 medicine and 15 construction. Training lasts 30 minutes.  Option for making painkillers or strong stimulants has been reduced in how long it takes to make, and gives you more;

D) Kitchen: Make 15 snacks instead of 3. Time to make a meal reduced to 5 minutes;

E) Fitness: Training enclaves gives 5 ammo in 30 minutes now. Combat training will give you an even bigger XP bonus to fighting when its set;

F) Workshop: When you make suppressors, mines, molotovs, bombs, etc., you now make 5 in 5 minutes.  When you make ammo, you make 250 of the ammunition;

G) Library: Research will be quicker, especially if you have a specialist. Commerce option for 5 ammo, which takes 30 minutes. The wits boost you receive has been increased, so you'll increase in wits even faster with a library built;

H) Shooting Platform: Training survivors now gives you 5 ammo and is completed in 30 minutes. Shooting XP bonus is even bigger when firearms training is activated.

13) The glitch that would prevent Gurubani from improving her mood has been fixed.

14) The "HISTORY: RAN AWAY" mood that a character would temporarily or permanently have after running away has been replaced with a trusting

📊 Mod Details

Game
Stateofdecay Mods
Author
Kolobian
Version
1
Downloads
13,487
Endorsements
508
Category
Gameplay
Created
9/16/2015
Updated
9/16/2015

🔧 How to Install State of Decay Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for State of Decay →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for State of Decay commands, item IDs, and more.

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