Survive

⭐ — (32 endorsements) 📥 1,242 downloads 📌 v1.0 📅 10/8/2015
⚪ Last updated 2015

By ShotgunNinja · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/23/2015 📅 Created: 10/8/2015

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #49 of 71 Gameplay mods in this game by downloads

📋 About This Mod

A State of Decay YOSE Story mod. Minimalist version for Breakdown players is available.

SURVIVE! a State Of Decay YOSE Story mod

DESCRIPTION ------------------------------------------------------------------------------- You through the zombie apocalypse was a bit too easy? That the resource consumption mechanics were messed up? That the game devolved into carmageddon? This mod is for you.

MAJOR FEATURES ------------------------------------------------------------------------------- # In-game resources consumption # Fuel is consumed while driving # Increased zombies damage # More infestations # No zombie radar # Weapons, guns and resources are more scarce # Less cars, and more fragile # Harder to level up experience # No more magical resources from outposts # No more locker/characters restock during daily reset

INSTALLATION ------------------------------------------------------------------------------- Copy 'libs' & 'scripts' to the 'Game' directory inside the State of Decay installation path (eg: C:/Games/State Of Decay YOSE/Game).

CUSTOMIZATION ------------------------------------------------------------------------------- - Keep the zombie radar: remove 'libs/class3/maps/mapicons.win.bmd' - Keep the hints: remove 'libs/class3/contentmanager/hints.win.bmd' - Keep resource production for outposts: remove 'libs/class3/rts/facilities.win.bmd' - White glow for loot containers: remove 'libs/class3/rts/props.win.bmd' - Default inventory slots of vehicles: remove 'libs/class3/contentmanager/vehicles.win.bmd' - Default inventory slots of backpacks: remove 'libs/class3/items/items.win.bmd' - Default amount of items in loot containers: remove 'libs/class3/rts/search.win.bmd' - Default experience levels: remove 'libs/class3/rts/expertise.win.bmd' - Default zombie damage: remove 'libs/class3/actorconstants.win.bmd' - Default vehicle damage: remove the directory 'scripts'

For more customizations, the xml sources are provided: search for '-- Survive'

CHANGELOG ------------------------------------------------------------------------------- (actorconstants.xml)   - increased zombies damage

(globalconstants.xml)   - increased max infestations   - increased hordes during 'hordes heading home' event

(hints.xml)   - removed all hints

(missions.xml)   - changed rucksack rewards to 5 for each resource   - reduced 'veterinary mission rewards' accordingly   - removed extra ammo at ranger station   - reduced resource rewards for neighbours missions   - fixed a typo that prevented neighbours missions rewarding materials

(vehicles.xml)   - changed amount of inventory slots

(items.xml)   - small backpack capacity lowered to 6   - big backpack capacity lowered to 8

(mapicons.xml)   - removed zombie radar

(enclaves.xml)   - tweaked amount of items in non-history enclaves lockers   - more infestations at the start

(expertise.xml)   - increased points required to advance levels

(facilities.xml)   - removed resource bonus from outposts   - increased cost of sleeping area and working area to 10 materials

(props.xml)   - removed ugly white glow from pristine looting props

(rtsdata.xml)   - increased outpost traps cooldown to 10 minutes   - increased weapon/guns repair cost to 100 influence   - changed reward for rucksacks to 5 for each type of resource   - reduced amount of cars   - reduced threshold for being encumbered to 16

(rtsevents.xml)   - increased max infestations   - increased hordes during 'hordes heading home' event   - tweaked amount of items in history enclaves lockers   - in-game resource consumption based on current daily consumption and the day/night cycle   - fuel consumption while driving   - resources in excess of stockpile capacity are drained with time   - reduced outpost radius while boosted   - increased delay between CLEO drops   - disabled restock of lockers and characters inventory during daily reset   - morale is slowly consumed over time if above half the bar   - added Running On Fumes event: morale is consumed while driving without fuel

(search.xml)   - reduced amount of weapons/guns/ammo/items in loot containers   - slightly reduced amount of items in CLEO drops   - reduced amount of rucksacks

📊 Mod Details

Game
Stateofdecay Mods
Author
ShotgunNinja
Version
1.0
Downloads
1,242
Endorsements
32
Category
Gameplay
Created
10/8/2015
Updated
10/23/2015

🔧 How to Install State of Decay Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for State of Decay →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for State of Decay commands, item IDs, and more.

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