Smarter Enemies Mod

⭐ ⭐ (805 endorsements) 📥 88,997 downloads 📌 v1.0 📅 10/10/2021
⚪ Last updated 2022

By DivineIntervals · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/21/2022 📅 Created: 10/10/2021

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #1 of 59 Gameplay mods in this game by downloads

📋 About This Mod

My YT profile

Installation In Description, scroll down!!!!

Makes enemies smarter! This was made as a challenge for those who want a newer and a slightly more challenging experience.

  • []This only effects troopers with blasters rifles and Rotary Blasters. No rocket troopers as it would be OP maybe.

    []Stormtroopers no longer take turns shooting one by one. They now shoot in packs of 10 (the most the game will allow for me), and fire more blaster bolts in a succession.

    []Stormtrooper Commanders, when giving the "all fire at will" command, all troopers will do their best to fire at Cal (if another trooper isn't blocking another's view of fire.)

    []Stormtroopers in combat will sometimes strafe around the sides of Cal if they are close to him, but only if they think its a good time to so they can try to flank Cal.

    []Stormtroopers, if Cal runs toward them, might try to backup and backpedal to avoid being struck by the saber.

    []Stormtroopers, when lightly pushed, will stagger. When pushed with the full power of the force, they can recover from their falls and get back in the fight and wont instant-die.

    []Stormtroopers, when lightly pulled, will stagger. They can still be pulled in fully and be stabbed like normal (although the stab might be off. Just a thing that exists but doesn't effect the scripted pull+stab technique).

    • []HeavyGunner Troopers move around alot more

      []HeavyGunner Troopers shoot together (only two at once for balancing and fairness, sometimes they'll go out of sync but they shoot when they want to ofcourse)

      • []Scouts, when pulled, they try to use their baton to resist the pull. When pulled all the way they will hit you when they release their baton from the ground.

        []Scouts, quick pull staggers them less, and regain balance.

        []For Scouts, at the right time, there is a slight opening to still stab them when they get strong-pulled. So it takes timing and skill to stab them. (once they fly toward you their feet will touch the ground. Press the attack button).

        -Nightbrother bowman will not take turns. They'll now attack all at once (maximum to achieve was about 4-5 at a time, and fire more bolts). Game has its limitations.

        -Nightbrother melee will attack two at a time (limitations, couldn't get them all at once, but its best for balancing I guess).

        -PurgeArchers shoot more often, team up alongside other PurgeArchers and will move around and will be more mobile. If alongside a trooper, they wont wait to shoot. No more taking turns.

        -Lastly, this mod DOES work with Stormtrooper character replacers! If you really want the Order 66 feeling, try out one of the various clone trooper replace mods to get Order 66'd.

        Bugs to note:

        -Sometimes a trooper (usually ones in afixed p

🤖 AI-enhanced — based on mod data

Smarter Enemies Mod increases difficulty by making troopers coordinate attacks — they shoot together and flank the player. Aimed at players seeking a harder challenge, it has 805 endorsements and nearly 89k downloads. Last updated May 2022.

✨ Key Features

Significantly increases overall game difficulty.
Troopers coordinate and shoot together instead of acting independently.
Enemies attempt flanking maneuvers when they see the player.

📊 Pros & Cons

✅ Pros

  • Strong community backing: 805 endorsements and nearly 89k downloads.
  • Actually changes enemy AI behavior, not just damage or health numbers.
  • Last updated May 2022, so it's recent enough to still be relevant.

⚠️ Cons

  • No mention of compatibility with other gameplay or AI mods.
  • Last updated 2022 — may be incompatible with current game version.
🎯 Is This For You?
For players who find the base game too easy and want enemies that coordinate and outmaneuver you. Skip if you prefer a casual experience — this mod significantly increases difficulty. Best for veteran players looking for a tactical challenge.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Start a new character to test the AI changes before applying to your main save.
  • If the game has mod support, use a mod manager to easily enable/disable the mod while testing.
  • Watch for flanking behavior in open areas; use cover and reposition often.

📊 Mod Details

Game
Starwarsjedifallenorder Mods
Author
DivineIntervals
Version
1.0
Downloads
88,997
Endorsements
805
Category
Gameplay
Created
10/10/2021
Updated
5/21/2022

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Star Wars Jedi: Fallen Or Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Star Wars Jedi: Fallen Or →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Star Wars Jedi: Fallen Or commands, item IDs, and more.

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