Continue

⭐ — (0 endorsements) 📥 5 downloads 📌 v1.2.1 📅 8/1/2026
🟡 Updated this year

By AgenticalMods · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/12/2026 📅 Created: 8/1/2026

🔍 Analysis

  • ✅ Updated 56 days after the latest game patch — actively maintained
  • 🏆 #63 of 63 Miscellaneous mods in this game by downloads

📋 About This Mod

CONTINUE FOR STARRUPTURE

========================

Adds a CONTINUE entry to the main menu that loads your most recent save in one

click. Vanilla needs three screens to resume -- LOAD GAME -> pick a world ->

pick a save; Continue collapses that to one button, focused by default, so

pressing Enter at the main menu drops you straight back into your last game. A

mod for the PC game StarRupture

(https://store.steampowered.com/app/1631270/StarRupture/).

- Target: Game client

- Built for: Early Access build 0. 2. 8. 121391-S -- a later game update may

require an update.

------------------------------------------------------------------------------

WHAT IT DOES

------------

The game already ships this feature, disabled.

UCrUW_MainMenuWidget::NativeConstruct walks a LeftButtons array to decide

which entries to build, and entry 0 holds ECrMenuType::Continue -- value 0.

That value is the wrong one. ECrMenuType covers both menus in one enum:

Continue (0) is the pause menu's resume the game you are playing, while

ContinueGame (12) is the main menu's load the last save. Entry 0 of the main

menu's list holds the pause-menu value, and NativeConstruct skips it precisely

because it is zero -- that is what its test al,al tests. The same branch also

clears the byte ButtonClicked requires before it will act on index 0, so the

entry is never built, and would be ignored if it were.

Continue writes ContinueGame (12) into that slot -- the value the game's own

machinery is already waiting for -- then sets the byte the handler tests.

Nothing is hand-drawn; everything visible is produced by the game itself:

Stage: Save discovery

Where it runs: Plugin init, before login

What happens: Registry -> Steam userdata -> every *.met under SaveGames\,

ranked by file timestamp. No save => the mod does nothing at all.

Stage: Entry substitution

Where it runs: Inside NativeConstruct, per menu

What happens: The instance's own LeftButtons is rewritten Continue(0) ->

ContinueGame(12) before the original reads it.

Stage: Label

Where it runs: After construct

What happens: UTabButton::SetButtonText on the button the game created.

Stage: Click gate

Where it runs: After construct

What happens: The byte ButtonClicked tests is set -- only when this instance's

entry list was actually substituted.

Stage: Separator

Where it runs: Same frame as the label

What happens: A UImage cloned from the menu's own separator widget, appended

into the CONTINUE button's own subtree.

Stage: Clicking it

Where it runs: The game's own routine

What happens: The stock load path runs. The mod is not involved.

The entry uses the same widget class, font, colours, focus highlight and

sounds as every other menu item -- it is not a hand-made lookalike.

With no saves on disk, nothing changes. The entry and its separator are absent

and the menu is vanilla.

CONFIGURATION

-------------

Written on first launch to

StarRupture\Binaries\Win64\ModLoader\Plugins\config\AM-Continue.ini. It works

out of the box; there is nothing you need to set.

Two settings are meant to be changed:

Section: General

Key: Enabled

Description: Master switch. 0 leaves the menu completely unmodified without

removing the mod.

Section: SaveDiscovery

Key: SaveRootOverride

Default: (empty)

Description: Only if the mod reports finding no saves when you do have some --

set the full path to your ...\remote\Saved\SaveGames folder.

The file also contains three keys under that pin the mod to this exact

game build's internals. Leave them alone. Their values come from analysing the

game executable, so they cannot be worked out by hand, and a wrong value

simply makes the mod stand down. They are in the file -- rather than compiled

in -- so that a game patch can be answered with a small .ini update instead of

waiting for a new build.

REQUIREMENTS

------------

Requires the AlienX StarRupture ModLoader, v1. 16. 0 or newer (a dwmapi.dll

proxy loader): https://github.com/AlienXAXS/StarRupture-ModLoader

v1. 16. 0 narrowed the range of plugin interface versions it accepts to 49-52.

This plugin reports 52, so v1. 15.x and earlier refuse to load it and show

"Update The Mod Loader".

1. Install the ModLoader if you have not already.

2. In Steam, rig

📊 Mod Details

Game
Starrupture Mods
Author
AgenticalMods
Version
1.2.1
Downloads
5
Endorsements
0
Category
Miscellaneous
Created
8/1/2026
Updated
8/12/2026
Tags
Quality of Life

🔧 How to Install StarRupture Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for StarRupture →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for StarRupture commands, item IDs, and more.

Keep browsing — more StarRupture mods await

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