Continue
🟡 Updated this yearPreview

🔍 Analysis
- ✅ Updated 56 days after the latest game patch — actively maintained
- 🏆 #63 of 63 Miscellaneous mods in this game by downloads
📋 About This Mod
CONTINUE FOR STARRUPTURE
========================
Adds a CONTINUE entry to the main menu that loads your most recent save in one
click. Vanilla needs three screens to resume -- LOAD GAME -> pick a world ->
pick a save; Continue collapses that to one button, focused by default, so
pressing Enter at the main menu drops you straight back into your last game. A
mod for the PC game StarRupture
(https://store.steampowered.com/app/1631270/StarRupture/).
- Target: Game client
- Built for: Early Access build 0. 2. 8. 121391-S -- a later game update may
require an update.
------------------------------------------------------------------------------
WHAT IT DOES
------------
The game already ships this feature, disabled.
UCrUW_MainMenuWidget::NativeConstruct walks a LeftButtons array to decide
which entries to build, and entry 0 holds ECrMenuType::Continue -- value 0.
That value is the wrong one. ECrMenuType covers both menus in one enum:
Continue (0) is the pause menu's resume the game you are playing, while
ContinueGame (12) is the main menu's load the last save. Entry 0 of the main
menu's list holds the pause-menu value, and NativeConstruct skips it precisely
because it is zero -- that is what its test al,al tests. The same branch also
clears the byte ButtonClicked requires before it will act on index 0, so the
entry is never built, and would be ignored if it were.
Continue writes ContinueGame (12) into that slot -- the value the game's own
machinery is already waiting for -- then sets the byte the handler tests.
Nothing is hand-drawn; everything visible is produced by the game itself:
Stage: Save discovery
Where it runs: Plugin init, before login
What happens: Registry -> Steam userdata -> every *.met under SaveGames\,
ranked by file timestamp. No save => the mod does nothing at all.
Stage: Entry substitution
Where it runs: Inside NativeConstruct, per menu
What happens: The instance's own LeftButtons is rewritten Continue(0) ->
ContinueGame(12) before the original reads it.
Stage: Label
Where it runs: After construct
What happens: UTabButton::SetButtonText on the button the game created.
Stage: Click gate
Where it runs: After construct
What happens: The byte ButtonClicked tests is set -- only when this instance's
entry list was actually substituted.
Stage: Separator
Where it runs: Same frame as the label
What happens: A UImage cloned from the menu's own separator widget, appended
into the CONTINUE button's own subtree.
Stage: Clicking it
Where it runs: The game's own routine
What happens: The stock load path runs. The mod is not involved.
The entry uses the same widget class, font, colours, focus highlight and
sounds as every other menu item -- it is not a hand-made lookalike.
With no saves on disk, nothing changes. The entry and its separator are absent
and the menu is vanilla.
CONFIGURATION
-------------
Written on first launch to
StarRupture\Binaries\Win64\ModLoader\Plugins\config\AM-Continue.ini. It works
out of the box; there is nothing you need to set.
Two settings are meant to be changed:
Section: General
Key: Enabled
Description: Master switch. 0 leaves the menu completely unmodified without
removing the mod.
Section: SaveDiscovery
Key: SaveRootOverride
Default: (empty)
Description: Only if the mod reports finding no saves when you do have some --
set the full path to your ...\remote\Saved\SaveGames folder.
The file also contains three keys under that pin the mod to this exact
game build's internals. Leave them alone. Their values come from analysing the
game executable, so they cannot be worked out by hand, and a wrong value
simply makes the mod stand down. They are in the file -- rather than compiled
in -- so that a game patch can be answered with a small .ini update instead of
waiting for a new build.
REQUIREMENTS
------------
Requires the AlienX StarRupture ModLoader, v1. 16. 0 or newer (a dwmapi.dll
proxy loader): https://github.com/AlienXAXS/StarRupture-ModLoader
v1. 16. 0 narrowed the range of plugin interface versions it accepts to 49-52.
This plugin reports 52, so v1. 15.x and earlier refuse to load it and show
"Update The Mod Loader".
1. Install the ModLoader if you have not already.
2. In Steam, rig
📊 Mod Details
- Game
- Starrupture Mods
- Author
- AgenticalMods
- Version
- 1.2.1
- Downloads
- 5
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 8/1/2026
- Updated
- 8/12/2026
- Tags
- Quality of Life
🔧 How to Install StarRupture Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for StarRupture →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for StarRupture commands, item IDs, and more.
Keep browsing — more StarRupture mods await