XP Unchained
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #528 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Set your own XP gain modifier, overriding the new XP modifiers from the ingame Gameplay Options menu.
"Math... math never changes."
"FV = (1+TXP)/(1+CXP)... hold my Terrabrew!"
XP Unchained allows you to override the new XP modifiers from the ingame Gameplay Options menu by changing a single number in this mod.
First Step: Determine Base Value
In the first step you determine the base value that reverses the Current XP modifier from the ingame gameplay options menu. This is done by this formula:
Base Value = 1/(1 + Current XP Modifier)
Example 1: You have a current ingame XP modifier of -10% XP. This leads to a Base Value of 1/(1-0. 1) = 1. 1111.
Example 2: You have a current ingame XP modifier of +75% XP. This leads to a Base Value of 1/(1+0. 75) = 0. 5714.
Second Step: Determine Final Value
For the second step you need to know what Target XP Modifier you want to achieve.
If you want to achieve a Target XP modifier of 0 (that is no change to the XP gain rate), you are done. You can use the Base Value directly as Final Value, it will reverse all XP effects from the ingame gameplay options menu.
If you want to achieve a different Target XP Modifier you can use the following formula to determine the Final Value required to achieve it:
Final Value = Base Value ( 1 + Target XP Modifier)
Example 1: You want to achieve a Target XP Modifier of +50% XP gain. Your base value from the first step was 1. 1111. Then your Final Value is 1. 1111 (1+0. 5) = 1. 6667.
Example 2: You want to achieve a Target XP Modifier of -25% XP gain. Your base value from the first step was 0. 5714. Then your Final Value is 0. 5714 * (1-0. 25) = 0. 4286.
Third Step: Enter the Final Value as Input into the mod
In the last step you simply need to enter the Final Value determined in the second step into the mod. XP Unchained comes in two alternative versions: (1) a .toml file for usage with Console Command Runner Updated mod or (2) an .esm file (made with sf1edit). Depending on which version you prefer to use, the process of entering your Final Value is a bit different:
a. TOML file for Console Command Runner Updated
In this case you can use a simple text editor to open the .toml file. It looks like this:
EventType = "GameLoaded"
Commands = ['SetGs fXPModBase 1']
Simply replace the "1" with your Final Value, like so:
EventType = "GameLoaded"
Commands = ['SetGs fXPModBase 1. 6667']
b. ESM file
Open the .esm file with sf1edit and set fXPModBase to your Final Value.
05/21/2024: As requested I have also added a version for the Real Time Form Patcher Mod (RTFP), under Optional Files in Files section here.
c. TXT file (for RTFP)
In this case you can use a si
📊 Mod Details
- Game
- Starfield Mods
- Author
- youngneil1
- Version
- 1.0
- Downloads
- 1,113
- Endorsements
- 24
- Category
- Gameplay
- Created
- 5/20/2024
- Updated
- 5/23/2024
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