Xeno's No Credits for Upgrades (NCU)

⭐ — (48 endorsements) 📥 959 downloads 📌 v2.2 📅 4/15/2026
🟡 Updated this year

By xenosphor-JimmyThLocke · Crafting

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/21/2026 📅 Created: 4/15/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 35 Crafting mods in this game by downloads

📋 About This Mod

Spend resources instead of credits for high tier equipment upgrades



Well Gee Whiz!

Having a hard time keeping your check book in, well, check?

Always a little to short on credits?

Well now you can only blame yourself with Xeno's No Credits for Upgrades mod!

All these hard earned resources you've gathered up, especially the rare ones are just LACKING a reasonable use.

Why collect so much Caelumite, when it has near no purpose? All that hard to find Aqueous Hematite, just to be sold for credits?

NO! How sad, why sell it when you can use it? As of v2. 0 Aqueous Hematite is no longer a heavily used material.

This mod changes the crafting recipes for tier upgrades and x-tech related upgrades to no longer take credits, but instead an assortment of resources.

With the new database, finding these rare elements will be a bit more doable, but still a grind. This also increases the X-tech cost of upgrades a minor amount; I've found myself swimming in it even without my Craftable X-Tech mod installed in which I highly recommend.

This also adds a Tier 6 to some armor to be crafted, similar to weapons.

I will update with a more thorough list for more spacesuits to be upgraded higher. Currently only armor with generic tags will be upgradeable to tier 6. Most modded equipment should work, the TA DLC equipment should be compatible as well

This mods adds A LOT of Caelumite and Aqueous Hematite high tier manufactured material usage and it increases in the higher tiers. However these aren't the only materials used. The rarity of the necessary materials increases based on the tier you're upgrading to. This is still meant to take effort, just something a little more mechanically friendly than paying your workbench to upgrade your stuff. What is this, FO76? JK i like FO76

Please let me know if this feels like it needs rebalancing

Check out my other mods!

Xeno's Alternate Cabins

Xeno's Gagarin Contraband Dealer

Xeno's Cydonia Firing Range Armory

Xeno's Craftable X-Tech

Xeno's No Credits for Upgrades <- You are here

📊 Mod Details

Game
Starfield Mods
Author
xenosphor-JimmyThLocke
Version
2.2
Downloads
959
Endorsements
48
Category
Crafting
Created
4/15/2026
Updated
4/21/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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