Versatile Neuroamps
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #428 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Gives the existing Neuroamps more versatile effects.
This expands the effects of the existing Neuroamps in the game so they're more versatile in function. This is not necessarily balanced, but none of them are shockingly powerful. The goal is just to make it so that every build has a reason to use at least one type of Neuroamp.
· NeuroCom - +5/10/15% chances with Diplomacy, Intimidation, Instigation, Persuasion, and Theft.
· NeuroTac - Increases critical chance with all weapons and ship weapon systems by +3/6/9%.
· NeuroBoost - Increases movement speed, jump height, and sneaking by 10/20/30%.
Due to how JumpMult is implemented by the game engine, this will stack higher with other jump height boosts than you'd expect. Amp and Gymnastics rank 4 already act like this in the base game. Because of this, if you combine NeuroBoost 3 (30%), Gymnastics 4 (150%), and Amp (100%), you'll have x5. 8 jump height, not the x3. 8 that you'd expect.
Also available on Bethesda.net
📊 Mod Details
- Game
- Starfield Mods
- Author
- Keukotis
- Version
- 1.0
- Downloads
- 1,438
- Endorsements
- 55
- Category
- Gameplay
- Created
- 9/5/2024
- Updated
- 9/5/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
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