TAT - Tactical assistant terminal
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- ✅ Updated 17 days after the latest game patch — actively maintained
- 🏆 #79 of 79 Audio mods in this game by downloads
📋 About This Mod
One afternoon in New Atlantis, a man walked into Jemison Mercantile. He carried a strange device and several modules, and more or less forced Jemison Mercantile to sell them. Before leaving, he said: "It just works."
Voice generated by AI
I spent $6 on ElevenLabs to generate the voice acting with AI.
I also used the AI-Generated Content tag.
This is a free mod, so there’s no need to argue about whether my voice acting is bad.
All I can say is: YOU ARE GODDAMN RIGHT.
So please don’t argue about this in the Posts section. It doesn’t really mean anything.
I’m adding this note because someone complained in the Posts section about my use of AI-generated voice acting. It’s not a big deal, so please don’t worry too much about it.
Update # 2
Fixed some misplaced voice lines.
Fixed the trigger conditions for planet surface arrival voice lines.
Thanks to andrefix for the feedback.
Reclassified the affliction tables, rewrote the algorithm, and added a post-combat check.
Thanks to RedDog6911 for the feedback.
Added ship combat support voice features with an optional toggle. Disabled by default.
Thanks to tankl33t for the suggestion.
Increased the overall volume. Warning voice lines will be slightly louder. I’m still considering whether to add a subtitle feature.
Next update preview
I’m not completely sure yet, but after finishing the weather add-on for the visor, I think I may update the ship startup animation.
TAT could work together with it by adding sound effects and taking over the voice lines.
It doesn’t really serve any special purpose, but I think it would be cool.
Mod Development Plans
This is only my second mod, and I don’t plan to make it too large.
So there are no major development plans for it. The current goal is simply to make sure it runs properly without bugs or other conflicts, while fixing small issues where possible.
Once the version is confirmed to be stable, I’ll release a WEM replacement guide. Anyone who knows how to use Wwise will be able to replace the voice acting themselves.
I can make some small additions or behavior changes, but changing the voice lines takes a lot of time and effort, so I don’t plan to make any changes that would require too much work.
I’m already in the early preparation stage for my third project.
If you don’t like the “Operator” lines triggering too often, you can increase the Voice Cooldown before the version becomes stable, or use the male voice instead.
IMPORTANT
This mod uses scripted moni
📊 Mod Details
- Game
- Starfield Mods
- Author
- away1993
- Version
- 1
- Downloads
- 299
- Endorsements
- 19
- Category
- Audio
- Created
- 6/17/2026
- Updated
- 6/28/2026
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