Stellar Crafting - Quality Crafting Overhaul
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #109 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Upgrades no longer run on credits alone. Go out, find resources, and earn your gear the proper way through exploration, looting, mining, and crafting instead of simply paying for it.
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Introduction
Immersion is an important part of Starfield, but upgrading weapons and armor with credits alone feels disconnected from the game world. Improving gear should require actual materials, not just money.
This mod replaces credit costs with real resources and turns quality upgrades into a proper crafting system. Instead of simply paying for stronger gear, you now need to gather the right components through looting, exploration, and mining. As the tiers go higher, the required materials become rarer and more valuable, making progression feel more natural and rewarding.
Mod Overview
Key features include:
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[]Removes credit costs from quality upgrades
[
]Adds resource based upgrade costs for weapons and armor[]Uses different material tiers depending on upgrade level
[]Makes looting, mining, and exploration more rewarding
[]Creates a more immersive and grounded progression
Weapon Upgrade Tiers
Weapon quality upgrades now require a mix of raw materials, manufactured components, and advanced technology, scaling clearly into endgame crafting.
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[]Tier 2: 4 Iron, 2 Aluminum, 2 Sealant, 1 Adhesive
[]Tier 3: 2 Adaptive Frames, 3 Tungsten, 3 Copper, 1 Adhesive, 1 Lubricant
[]Tier 4: 2 Adaptive Frames, 1 Molecular Sieve, 2 Platinum, 3 Tungsten, 2 Lubricant
[]Tier 5: 2 X-Tech, 2 Adaptive Frames, 1 Substrate Molecular Sieve, 2 Platinum, 2 Palladium, 1 Isotopic Coolant, 2 Lubricant
[]Tier 6: 5 X-Tech, 3 Adaptive Frames, 2 Tasine Superconductors, 2 Supercooled Magnets, 4 Aldumite, 2 Lubricant
The progression starts with industrial base materials, shifts into manufactured components in mid tiers, and transitions into rare compounds and high end technology for late game upgrades.
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[]Tier 2: 4 Iron, 2 Aluminum, 2 Sealant, 1 Adhesive
📊 Mod Details
- Game
- Starfield Mods
- Author
- Zzyxzz
- Version
- 2.1.0
- Downloads
- 3,744
- Endorsements
- 92
- Category
- Gameplay
- Created
- 4/19/2026
- Updated
- 4/21/2026
🔧 How to Install Starfield Mods
Download from Nexus.
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