Stellar Crafting - Quality Crafting Overhaul

⭐ — (92 endorsements) 📥 3,744 downloads 📌 v2.1.0 📅 4/19/2026
🟡 Updated this year

By Zzyxzz · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/21/2026 📅 Created: 4/19/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #109 of 551 Gameplay mods in this game by downloads

📋 About This Mod

Upgrades no longer run on credits alone. Go out, find resources, and earn your gear the proper way through exploration, looting, mining, and crafting instead of simply paying for it.

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Introduction

Immersion is an important part of Starfield, but upgrading weapons and armor with credits alone feels disconnected from the game world. Improving gear should require actual materials, not just money.

This mod replaces credit costs with real resources and turns quality upgrades into a proper crafting system. Instead of simply paying for stronger gear, you now need to gather the right components through looting, exploration, and mining. As the tiers go higher, the required materials become rarer and more valuable, making progression feel more natural and rewarding.

Mod Overview

Key features include:

  • []Removes credit costs from quality upgrades

    []Adds resource based upgrade costs for weapons and armor

    []Uses different material tiers depending on upgrade level

    []Makes looting, mining, and exploration more rewarding

    []Creates a more immersive and grounded progression

    Weapon Upgrade Tiers

    Weapon quality upgrades now require a mix of raw materials, manufactured components, and advanced technology, scaling clearly into endgame crafting.

    • []Tier 2: 4 Iron, 2 Aluminum, 2 Sealant, 1 Adhesive

      []Tier 3: 2 Adaptive Frames, 3 Tungsten, 3 Copper, 1 Adhesive, 1 Lubricant

      []Tier 4: 2 Adaptive Frames, 1 Molecular Sieve, 2 Platinum, 3 Tungsten, 2 Lubricant

      []Tier 5: 2 X-Tech, 2 Adaptive Frames, 1 Substrate Molecular Sieve, 2 Platinum, 2 Palladium, 1 Isotopic Coolant, 2 Lubricant

      []Tier 6: 5 X-Tech, 3 Adaptive Frames, 2 Tasine Superconductors, 2 Supercooled Magnets, 4 Aldumite, 2 Lubricant

      The progression starts with industrial base materials, shifts into manufactured components in mid tiers, and transitions into rare compounds and high end technology for late game upgrades.

📊 Mod Details

Game
Starfield Mods
Author
Zzyxzz
Version
2.1.0
Downloads
3,744
Endorsements
92
Category
Gameplay
Created
4/19/2026
Updated
4/21/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

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