SKK Global Utility Script (Legacy)

⭐ ⭐ (116 endorsements) 📥 1,603 downloads 📌 v006 📅 9/22/2023
⚪ Last updated 2024

By SKKmods · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/15/2024 📅 Created: 9/22/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 38 Utilities mods in this game by downloads

📋 About This Mod

QOL utility console functions including random spawning, follower management, unlimited global storage and more.

******* NEWS ******

The first ever new Papyrus script published for Starfield is now sadly out of date.

It all still works, but you should be looking at the comprehensive ESM solutions:

Universal Stash (for unlimited storage).

Starfield Stalkers and Followers (for spawning).

Craftable Ship Tool (for ship stuff).

Copy/Paste these new script functions into the console, create BAT files or assign to HOTKEYS. INI (or whatever hotkeyname.ini you use). There should be no need to actually type any of the functions.

====================

Random Hostile Spawns

cgf "SKK_ConsoleUtilityScript. SpawnRandomHostiles" Number Faction

Spawns [ Number ] of hostile random pick actors with random difficulty (player level +/- 50%) at a random marker around the player on a planet or interior. Not on a ship or in space.

This function is uncapped. Whilst spawns are [ nonpersistent deletewhenable ] they should automatically cleanup when unloaded, there is no active management so you can totally destroy save games spawning huge volumes of live actors. Fallout4 would fall over with ~ 300 actors in the active uGrids.

The distance and bearing to the lead hostile is regularly notified for 60 seconds {1} or the lead hostile is killed. Its not quite Combat Stalkers as follow/hunt player AI packages can't yet be applied to actors, so you need to go find them if they have not detected you to aggro.

Optional Faction value will switch from random to pick a specific faction actor:

0 or empty = Random pick

1 = LvlHumanHostile_Assault_Aggro

2 = LvlSpacer_Assault_Aggro

3 = LvlCrimsonFleet_Assault_Aggro

4 = LvlEcliptic_Assault_Aggro

5 = LvlTheFirst_Assault_Aggro

6 = LvlVaruun_Aggro

Example: [ cgf "SKK_ConsoleUtilityScript. SpawnRandomHostiles" 2 6 ] without the square brackets would spawn 2 LvlVaruun actors.

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==========================================

Follower functions (followers are not companions)

cgf "SKK_ConsoleUtilityScript. SwitchFollower" ReferenceID DontUseAmmo

Switches nearly any actor to start/stop being a player follower and ally. Picking a dead follower unfollows them. This will disrupt quests if you kick a quest follower. Yes, you can generate an unlimited follower army. Followers use ammo by default, if the optional DontUseAmmoAvalue is 1 then keyword TeammateDontUseAmmoKeyword is applied.

cgf "SKK_ConsoleUtilityScript. SpawnRandomFollowers" Number DontUseAmmo Faction

📊 Mod Details

Game
Starfield Mods
Author
SKKmods
Version
006
Downloads
1,603
Endorsements
116
Category
Utilities
Created
9/22/2023
Updated
2/15/2024

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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