Ship Weapon Fixes
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #120 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Fixes a number of apparent data entry mistakes in the Ship Weapons Information in the vanilla game file
Description
After data mining the Starfield.esm file to extract all the ship weapon data there appear to be a number of data entry mistakes and a few places where the data is inconsistent. There is also one EM weapon that appears to be incorrectly balanced with respect to the other EM files and one Atlatl Missile weapon that is oddly configured. This mod patches the ship weapon information to make it consistent with what appears to be the original intent of the game designers.
All the extracted data plus the computed damage metrics along with details of the specific changes made by this mod can be found in the Starfield Mod: Ship Weapon Fixes Google Sheet. The sheet has a second tab that provides more detailed explanations of the damage metrics and there is further information below in the Background section.
Installation
Click on the Mod Manager Download button to download and deploy the mod via Vortex then manually edit your plugins.txt file to add the following line:
ShipWeaponFixes.esm
Click on the Manual Download button to download the mod file, copy the ShipWeaponFixes.esm file into your Starfield/Data folder and then edit your plugins.txt file to add the following line:
ShipWeaponFixes.esm
This mod should be loaded after the Starfield Community Patch as it patches some of the same weapon data. If there are other mods that also override some of the same weapons records as this one, just decide which overrides you want to use and place those mods later in the load order.
Background: Ship Weapon Characteristics
Max Power vs Power Allocation
When installing weapons the total max power of the a weapon group (a collection of identical weapons) cannot exceed '12'. This determines the maximum number of weapons of a given type that one can install on a ship.
When operating the weapons, one must allocate power to the weapon group for it to function. The amount of power that can be allocated cannot exceed the aggregate max power of the weapon group. Note that power allocation only impacts the recharge time of the weapon group and appears to depend on ratio of allocated power to max power rather than the total number of power points allocated (meaning - 50% powered is what matters, not the number of power points required to reach 50%).
To maximize the damage that one's ship can inflict, one wants to install a full 12-point complement of weapons.
VolleysWhen a weapon is discharged, it will fire a volley of one or more r
📊 Mod Details
- Game
- Starfield Mods
- Author
- GrizBane
- Version
- 1.1
- Downloads
- 3,601
- Endorsements
- 186
- Category
- Gameplay
- Created
- 12/12/2023
- Updated
- 12/16/2023
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