Sarah Morgan Redux

⭐ — (37 endorsements) 📥 1,258 downloads 📌 v1.1 📅 4/19/2026
🟡 Updated this year

By Zephyr · Companions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/15/2026 📅 Created: 4/19/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #55 of 64 Companions mods in this game by downloads

📋 About This Mod

Tweaks the appearance of Sarah Morgan.

expired6978 for CharGenMenu

SelfIgnite for Ultimate Preset Collection as a base

franebleu for character export tips

Description

I spent some time tweaking the appearance of Sarah Morgan in CharGenMenu. My goal was to retain the spirit of the original Sarah appearance, and I think it came out well.

I figured out how to create NPC replacer mods in the Creation Kit and decided to share the end result. 

To achieve the appearance in the screenshots, install:

  • []STARQUEEN 5. 1

    []Pekoe Brows

    []Pekoe Eyes and Lashes

    []Starfarer's Makeup

    []The Eyes of Beauty - Starfield Edition - Pack 1 (this mod uses the eyes from EoB and the lashes from Pekoe)

    []Hair Redone with New Colors (Pictured, this is a Creation) or SavrenX Hair

    My thanks to the authors of these mods, as well. They've done great work!

    Installation instructions

    Download and enable with Vortex or MO2. The mod should be packed properly for both. The mod is a .esm light with .ba2 files packed with Archive2.

    Re: the NPC Intensity Layer Adjuster optional file...

    What is it?

    This is a VIBE-CODED (AI generated) application written in Python that, given a . NPC file, will multiply layer values by 1. 5(default) or a custom amount.

    To be brief, when you import a . NPC file from CharGenMenu into the Creation Kit, the makeup layer values (blush, eyeshadow, eyeliner, etc.) are inaccurate - they're usually too light. After researching the issue, I had settled on manually editing the . NPC file values in Notepad by a multiple of 1. 5 to then import into Creation Kit. But this sucked. So, I worked with AI to create this utility that automates the process.

    Why the 1. 5?

    I stumbled upon franebleu's post in the Nexus forums. After testing, their approximation of 1. 5x worked well.

    How to use:

    • []Drag-and-drop in or browse for a . NPC file from CharGenMenu.

      []Tweak the values by changing the multiplier or switching to manual or keep the default 1. 5x.

      []Click 'Apply Changes'.

      []Click 'Save As...' to save the changes as a new . NPC file for the Creation Kit.

      This utility is provided as-is.

📊 Mod Details

Game
Starfield Mods
Author
Zephyr
Version
1.1
Downloads
1,258
Endorsements
37
Category
Companions
Created
4/19/2026
Updated
5/15/2026

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