Same Cargo For Home Ships - No blocked ship inventory when changing ships

⭐ — (73 endorsements) 📥 1,037 downloads 📌 v1.2 📅 11/16/2023
⚪ Last updated 2024

By 7StarC · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/16/2024 📅 Created: 11/16/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 468 Gameplay mods in this game by downloads

📋 About This Mod

SameCargoForHomeShips - No blocked

ship inventory when changing ships

When you change your home ship, the ship's inventory is transferred to the current home ship. And if you switch from your fully loaded cargo vessel to a light fighter, your ship is usually totally overloaded and the ship's inventory is blocked. You can remove items from the ships inventory but not add anything. Allthough your ship has no problem at all when it is overloaded. It takes off and lands as usual and maneuvers as if it were unloaded. It's perfectly fine to continue your gameplay with an overloaded ship. That's the mechanics of the game.

But if it's okay to fly around with a totally overloaded ship (when the game itself provides for the overencumbered state), why am I not allowed to add even one gram over the ship's own cargo limit? This logic doesn't make sense to me. Either you give each ship its own ship inventory and only allow a cargo transfer up to the individual inventory limit (then there will be no overloading), or you allow ships to be overloaded without distinguishing whether the game itself or the player causes this situation.

As it is, it not only makes no sense, it also disrubts the gameplay, because every time the game overloads a ship when changing ships, the ship is practically useless because you can't use the ship's inventory. So you have to either sell your laborious collected stuff or store it somewhere else (which is an even bigger problem and completely kills the gameflow).

This mod changes that - and I consider it an interim bugfix.

What it does:

The mod applies the maximum cargo weight of the biggest cargo ship in your space ship fleet to your current home ship. It allows to overload your ship inventory beyond the ship's cargo limit up to the maximum cargo weight of all your homeships.

You have 3 ships in your fleet. Ship A has CARGO 500, ship B has CARGO 1800 and ship C has CARGO 3000. No matter which ship you choose as home ship, the ship inventory will have the cargo limit of ship C.

So, when changing home ship from ship C to ship A, it will hold the transferrd inventory from ship C without beeing overencumbered and its inventory will not get blocked until reaching the maximum carry weight of 3000. The same applies when changing to ship B.

As long as you do not sell ship C, the inventory of the current homeship (A or B) remains the same as that of ship C. If you get a new ship D with a CARGO of 5000, ship A, B or C will get the new maximum carry weight of 5000 too.

This mod is done with SF1Edit. It comes as ESM and has quest with a quest extending script. It does not ch

📊 Mod Details

Game
Starfield Mods
Author
7StarC
Version
1.2
Downloads
1,037
Endorsements
73
Category
Gameplay
Created
11/16/2023
Updated
1/16/2024

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