Salvage Marker (Better Looting)

⭐ — (32 endorsements) 📥 1,457 downloads 📌 v1.0 📅 4/27/2026
🟡 Updated this year

By junkrig · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/14/2026 📅 Created: 4/27/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #421 of 551 Gameplay mods in this game by downloads

📋 About This Mod

Use salvage markers to tag loot containers in the field for later retrieval, so you can keep your carry weight realistic without leaving the good stuff behind.

Description

Drop a reusable RFID-style marker into a corpse or unlocked container in the field. Return to your ship. Open the Salvage Locker. Everything you tagged is in it, including the Markers that rode along with the loot.

No scanner. No radius. No automation. No follower logic. No sorting. Tag it, get it.

This mod exists because I was unhappy with the vanilla looting system and felt like I was spending more time on combat cleanup than playing the game. As captain of a crew, two of us go in and clean out a space bandit horde - and then to keep the ship flying it's apparently all on me to hand-carry enough loot to resell? There are a number of solutions out there to this problem, but I don't want to turn my carry weight way up, or carry around a bag of holding, and auto-loot systems get complicated. This feels better and more immersive to me - just drop a salvage marker and then "send" your salvage crew to go track down and return the loot after the POI is cleared.

Important Update Note

Existing saves should be compatible, but before upgrading, please open your Salvage Locker once to sweep any currently tracked sources into it, and ideally take that loot out of the Locker as well. This gives the update a clean tracking state and helps avoid stranded markers or loot from older script behavior.

If you are already stuck on a save where old tracked salvage is not retrieving, sneak-activate/open the Salvage Locker twice in quick succession. The first sneak-activate asks for confirmation; the second clears the tracked-source state.

Main Features

The core loop

  • []Craft Salvage Markers cheaply at any Industrial Workbench[/]

    []In the field, drop a Marker into any unlocked valid container or corpse - or use the quick-tag activation prompt that appears on screen when you aim at a valid corpse or container[/]

    []The source is now tagged. Its contents stay put. Move on.[/]

    []When you return to your ship, open the Salvage Locker[/]

    []Tagged sources are retrieved immediately by your salvage team into the Salvage Locker[/]

    []Markers land in the Locker with the retrieved loot, and a brief notification confirms what was retrieved[/]

    What it tags

    • []Unlocked containers that are not theft targets[/]

      []Dead actors. If something is dead, Salvage Marker treats it as valid salvage.[/]

      []Locked containers, living actors, the Salvage Locker, ship cargo holds, and theft-target containers are rejected[/]

      []Rejected targets show a reason and return the Marker to your inventory[/]

📊 Mod Details

Game
Starfield Mods
Author
junkrig
Version
1.0
Downloads
1,457
Endorsements
32
Category
Gameplay
Created
4/27/2026
Updated
5/14/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

Keep browsing — more Starfield mods await

📋 All Starfield Mods 🏆 Top 25 📂 More Gameplay 👤 More by junkrig 🔎 Similar Mods 🌐 Best Gameplay (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods