Red Mile Powerplay

⭐ — (46 endorsements) 📥 811 downloads 📌 v0.1 📅 2/22/2024
⚪ Last updated 2024

By CrEaToXx · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/22/2024 📅 Created: 2/22/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #104 of 468 Gameplay mods in this game by downloads

📋 About This Mod

A mod to make the Red Mile less repetetive and more difficult by tweaking the door to the Red Mile, Mei's dialogue, the ladder, and adding Terrormorphs as well as much stronger Mauler's...

Red Mile Powerplay
What this?

This makes the Red Mile less repetetive by doing the following:

1. the door to the Red Mile opens as soon as you ask Mei for a run

2. the quantity of runs necessary to top the ladder is reduced to 5(6)

3. the dialogue to ask for another run is available every time you finish the Red Mile and talk to Mei

It also makes it more difficult by doing this:

1. levels the Red Mile Mauler's with the Player, aka matches your level +5-10%

2. give the Mauler's much more health(+400% calculated against level)

3. spawns more Mauler's at once

4. occasionally adds Terrormorph Anomalies to the spawn list(yes, this big  giant motherload morph found in Londinium)

The experience gained for one successfull run is raised to 1. 000xp(x10).

1. the Red Mile isn't red...at all...that's my first effort to set a future course to turn it red

2. I probably ran the Red Mile 100 times already, and I'm fed up having to wait for all the scenes and dialogues, and that door opening after an eternity only

How was it done?

All edits, no custom. The dialogue/messages to match the new ladder quantity is directly edited, as well as the game settings/globals responsible for defining all the associated numbers. The Maulers also received a direct edit. Additionally the quest fragment script has been edited to handle the door opening with a timer to make sure it stays open, and the end quest fragment has been added a "fail" stage call to enable Mei's dialogue right away. The number of Mauler's and the Terrormorphs are handled inside the RedMileHandler script.

How to install?

Still made with experimental xEdit, so mind the risk. You will need the Plugin.txt Enabler.

This mod is proberly packed into a .ba2 format. So for any popular Mod Manager it should be drag&drop.

If you're like me and still can't be bothered to move away from manual install, you know the drill.

The plugin names is RMP_RedMilePowerplay.esm. Don't forget the *.

Any future plans?

We'll see. Maybe make requests? A future mod named the "Bloody Red Mile", or "The Crimson Red Mile" is already in planing stage. I'll quote myself from the Discord's mod wish section:

I see a trail of blood ranging from the runners entrance to the topside button. I see dead bodies everywhere, some still fresh dripping of blood to feed the stream. I see pockets of survivors going crazy because of their desperate situation to neve

📊 Mod Details

Game
Starfield Mods
Author
CrEaToXx
Version
0.1
Downloads
811
Endorsements
46
Category
Gameplay
Created
2/22/2024
Updated
2/22/2024

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

Keep browsing — more Starfield mods await

📋 All Starfield Mods 🏆 Top 25 📂 More Gameplay 👤 More by CrEaToXx 🔎 Similar Mods 🌐 Best Gameplay (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods