Reactors Reconsidered
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #33 of 41 Utilities mods in this game by downloads
📋 About This Mod
Increases reactor output across the board by 50%.
So, in vanilla, the most powerful class C ship reactors produce 40 units of power. With max aneutronic fusion skill, you can add 5 to that. With a crewmember with max skill, you can add another 3. And with one of the new micro-reactors, you can add one more, for a grand total of 49.
49 units of power. For a ship that could require as many as 72 units of power (or 60, if you ignore the grav drive).
OK, I know that having to divert power from system A to system B during combat is a science fiction trope, but, I mean.... Come on. You don't think somebody might have thought to build reactors that can actually just, you know, produce the power needed? That is why reactors exist, after all.
This mod fixes that, by increasing power output of all reactors by 50%. The smallest class A reactors now produce 21 units of power instead of just 14. And the largest class C reactors produce 60.
I've included an optional file to also increase the output of the "hab" reactors provided by "Stroud Premium Edition."
NOTE 1: Your enemies will benefit from increased power availability, just as you do. So their power management should improve.
NOTE 2: Yes, this mod also increases the power output of class M reactors.
📊 Mod Details
- Game
- Starfield Mods
- Author
- ClaireBurgdorf
- Version
- 1
- Downloads
- 371
- Endorsements
- 14
- Category
- Utilities
- Created
- 5/16/2026
- Updated
- 5/16/2026
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