Rays Better Upgrade Modules

⭐ — (43 endorsements) 📥 1,043 downloads 📌 v2.0.0 📅 7/1/2026
🟢 Updated this month

By ranthalas · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/30/2026 📅 Created: 7/1/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 111 days after the latest game patch — actively maintained
  • 🏆 #2 of 207 Weapons mods in this game by downloads

📋 About This Mod

Adds over 118 new upgrade modules to the game for even more customization of weapons and armor

Description

Ray's Better Upgrade Modules adds over 100 Upgrade Modules to the game for Armor, Apparel, and Weapons!

Weapon Modules:

1 Stat Weapon Modules - Take advantage of improved stats on single stat upgrade modules!! Including: 55% base weapon damage increase, 150% increased range, 40% reduced recoil!! All base upgrade modules now have an IMPROVED version!

2 Stat Weapon Modules - All of the improved 1 stat weapon modules have been combined to create new 2 stat weapon modules!! Now you can finally get a single module to upgrade Damage AND Range on any weapon!

3 Stat Weapon Modules - We didn't believe simply having 1 and 2 stat modules was enough choice, so we tasked our engineers with creating rare 3 stat weapon upgrade modules!!! All possible 3 stat combinations from the base weapons are available!!!

Armor Modules:

All of the base 1 stat Armor modules have been IMPROVED as well! Including increased Energy, EM and Physical resistances. Additionally, our engineers were able to create modules that can improve your Environmental resistances as well!!

All single stat Armor modules have been kitbashed together to create multiple 2 Stat armor modules!! You can now have a single upgrade module that adds EM and Energy Resit, or Physical and EM resist, or any combination of the 3 main resists. We have also created 2 stat armor modules for all combinations of Environmental resistances!!!

Our team once again, didn't feel that 2 stat combinations was enough so they went the extra mile and created 3 stat modules for Armor as well!! All 3 base armor stats can be found on 1 module!!! Additionally, 3 stat Environmental resistance modules are also available!!!

Last, but certainly not least, our team was able to create an armor module that will increase ALL 4 Environmental resistances on any armor or apparel!!!

We hope you enjoy these additions. Please see below for how to obtain these new modules and other important information!!!

- added new Weapon Modules that change your projectile into starborn powers!

- added new Armor Modules that add Legendary Effects to your armor

- added schematics for 2 and 3 stat modules that can be used to research the ability to craft these modules

- adjusted drop rates for all modules

- removed 1 stat modules from dropping in cruise mode

- added 3 stat, 4 stat, and the new special modules to the world drop pool

- fixed a few bugs

ARMOR MODULE ADDS:

- Acrobatic Chameleon : adds Acrobat (-50% fall damage) and Chameleon to your armor

- Healing Chameleon : Adds Emergency Med Pak and Chameleon to your armor

- Incendiary Chameleon: Adds Incendiary and Chameleon perks to your armor

- Less Damage All : Reduces damage from (almost) al sources

WEAPON MODULE ADDS:

- Anti-Grav Shot : Adds 55% damage increase and turns your projectile into an Anti-Gravity Field shot

- Chilling Anti-Grav Shot: Same as Anti-Grav but with a chilling (slow) effect

- AP Hornets Nest: Adds 55% damage increase and adds Armor Piercing (more damage) and Hornets nets to your projectile

WARNINGS: Adding 2 sources of Chameleon will cause a bug that keeps you appearing invisible until a grav jump or relog.

Adding the Anti-Grav shot or Chilling Anti-Grav shot to a high ROF weapon WILL cause stuttering and lag your game.

Shooting an object in close range with AP Hornets Nest will likely kill you.

All modules can drop from Cruise Mode hostile encounters! You don't even have to loot the ships, they will add to your inventory much like Quantum Essence does.

All 1 stat and 2 stat modules have been injected into the loot tables in the same places you'll find the base modules from the Free Lanes update.

Installation instructions

This mod is Load Order agnostic, however, I recommend putting it in with your misc category of mods

Requirements

None

Shout outs

Thank you to Wykkyd Gaming for the idea and to the DarkStar HQ Discord for testing this mod for me. 

📊 Mod Details

Game
Starfield Mods
Author
ranthalas
Version
2.0.0
Downloads
1,043
Endorsements
43
Category
Weapons
Created
7/1/2026
Updated
9/30/2026

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