OSF UI - Web Interface Framework and Mod Settings Menu (MCM)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 49 days after the latest game patch — actively maintained
- 🏆 #64 of 175 User Interface mods in this game by downloads
📋 About This Mod
OSF UI is an SFSE framework that renders modern web interfaces in game, and ships a unified Mod Settings Menu (MCM) and a Mod Keybind Manager. Press F10, configure every supporting mod in one place. No INI edits, no console commands.
Starfield Web Interface Framework
An Open Source SFSE-powered framework for building mod UIs in HTML, CSS and JavaScript - shipping with the tools Starfield always lacked: a unified Mod Settings Menu (MCM) and a mod Keybinds manager.
OSF UI is an SFSE plugin that lets mods build their interfaces in HTML, CSS and JavaScript and draws them over the game - rendered by WebView2 , composited on Starfield's own Direct3D 12 device. Heavily inspired by Skyrim's Prisma UI framework.
Out of the box:
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[]The Mods surface - press F10 (or the MOD MENUS entry in the pause menu): Opens an interface to manage every supporting mod in one place. No INI edits, no console commands, no alt-tabbing.[/]
[]Settings (MCM) - every supporting mod gets its own page of live controls: toggles, sliders, dropdowns, text and key fields, with live search, per-setting reset, and presets. Changes validate, clamp, and save instantly.[/]
[]Keybinds - a visual keyboard map of every registered mod's hotkeys. Click a key, press the new one, done - with conflict badges when two mods (or the game itself) want the same key.[/]
The Mods surface is simply the first thing built on the framework - any mod can ship its own views, settings, and hotkeys through it. See it powering a full mod today: OSF Animation's scene browser, emote wheel, settings, and hotkeys all run on OSF UI.
Status: early alpha. 1. 0. 0 is the first public build - working and verified in-game on Starfield 1. 16. 244, but expect rough edges. Bug reports are very welcome, here or on GitHub.
[]Rich Web Page UI In-Game - HTML/CSS/JS views rendered by WebView2, composited on the game's own D3D12 device.[/]
[]Fully interactive - While a view is open mods get full input control. And can optionally register hotkeys to callback into themselves[/]
[]Gamepad navigable - D-pad/stick moves focus, A activates, B closes, right stick scrolls. (Mod support dependent)[/]
[]Schema-driven settings - a mod drops one small JSON schema and gets a full settings page with persistence, migration, and hotkey delivery - no UI code at all[/]
[]Live hotkey service - every key setting is a real, rebindable hotkey delivered to its mod, gated so keys never fire into the console or a text field[/]
[]Localization built in - mod settings pages, custom views, and OSF UI's own interface all translate through simple drop-in JSON catalogs. The language follows the game's (or pick one in OSF UI's settings) and switches live, and partial translations fall back to English string by string.[/]
📊 Mod Details
- Game
- Starfield Mods
- Author
- ozooma10
- Version
- 1.5.0
- Downloads
- 2,618
- Endorsements
- 95
- Category
- User Interface
- Created
- 7/17/2026
- Updated
- 7/30/2026
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.
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